5MURFER

Finland
162 matches tracked 120 matches in 30 days
Last updated:

How does 5MURFER play?

Rating 1.06 K/R 0.78 ADR 86.9 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 162 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
Multi-killsEntry
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

5MURFER gets the first kill in 12 of 100 rounds. 1 percentage point above the level 10 average (11%).

Rounds with first kill 12%+1 pp better than 75%
Opening duels won 51%0 pp on par

Clutch

Strength
Last one alive

5MURFER wins 46 of 100 1v1s. 6 percentage points above the level 10 average (40%).

Clutch 1v1 won 46%+6 pp better than 86%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?

43 of 100 kills by 5MURFER are headshots. 8 percentage points below the level 10 average (51%).

Headshot rate 43%−8 pp better than 14%
AWP share of kills 11%0 pp on par
K/D 1.040.00 on par
Pistol kills per match 2.6
Knife kills 5 in 162 matches

Impact

Average
Damage and big rounds

5MURFER gets exactly 2 kills in 14.6 of 100 rounds. 1.2 percentage points above the level 10 average (13.4%).

2K rounds 14.6%+1.2 pp better than 76%
3K rounds 4.2%+0.1 pp better than 54%
MVPs per match 2.40.0 on par
4Ks and aces 38x 4K, 4 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

5MURFER dies in 75 of 100 rounds. 4 percentage points above the level 10 average (71%). Lower is better.

Utility hit rate 34%−1 pp better than 44%
Utility damage per round 5.5+1.4 better than 81%
Enemies flashed per round 0.35+0.05 better than 66%
Deaths per round 75%+4 pp better than 12%

Progress

One value per month, dashed line is the level 10 average
Whether 5MURFER is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 160 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.76
JunJulAugSepOct

Best month: September 2026 with 0.81.

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −119 ELO
57 matches · 56% win rate
On Dust 2 −19 ELO
28 matches · 36% win rate
On Saturdays −34 ELO, win rate 38%

5MURFER loses the most ELO on Mirage: −119 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.53 · Cache
  2. Most kills in a match: 36 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
56% better than 67%
0.82 better than 81%
90.9 better than 88%
1.11 better than 72%
54% of 293 duels better than 64%
50% of 30 situations better than 83%
Inferno32
56% better than 55%
0.74 better than 46%
85.3 better than 64%
1.01 better than 34%
47% of 188 duels better than 20%
44% of 18 situations better than 66%
Dust 228
36% better than 7%
0.70 better than 29%
80.1 better than 45%
0.95 better than 20%
48% of 158 duels better than 31%
29% of 17 situations better than 25%
Nuke20
75% better than 96%
0.82 better than 80%
84.9 better than 69%
1.13 better than 77%
63% of 104 duels better than 94%
57% of 14 situations better than 86%
Ancient11
45% -
0.79 -
86.3 -
1.08-
45% of 47 duels -
0% of 3 situations -
Cache7
57% -
0.90 -
99.8 -
1.21-
44% of 36 duels -
50% of 4 situations -
Anubis6
33% -
0.70 -
88.4 -
0.91-
40% of 35 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 5MURFER plays

Across 162 matches 5MURFER averages K/R 0.78, ADR 86.9 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 players. Averages 17.1 kills per match with 43% headshots. The strongest map is Nuke with a 75% win rate in 20 matches. In 69 of 162 matches the rating was 1.10 or higher (43%), in 59 it was below 0.90. In 160 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: September 2026 at 1.12. 5MURFER loses the most ELO on Mirage (−119 ELO, win rate 56%). Things go best on Nuke (+42 ELO, win rate 75%). Match no. 2 of the day goes best: 68% win rate, −48 ELO. Last 30 days: 120 matches, win rate 53%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.