5-Star

AO
On FACEIT since 2016 183 matches tracked 22 matches in 30 days
ELO ▼ 58
3,226
30-day peak: 3,311
Rank EU ▼ 33 places
#3,097 #1 in AO
30 days · before #3,064 · best #3,018
Last updated:

How does 5-Star play?

Rating 1.06 (from 126 matches) K/R 0.73 ADR 76.5 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 126 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average.
AWPer
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 56%+5 pp better than 84%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−6 pp better than 27%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 31%
AWP share of kills 26%+15 pp better than 93%
K/D 1.12+0.08 better than 77%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds
Rounds with 2K 14.0%+0.6 pp better than 62%
Rounds with 3K 3.6%−0.5 pp better than 27%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 13x 4K, 2 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.7+0.6 better than 66%
Enemies flashed per round 0.46+0.16 better than 87%
Rounds with a death 65%−6 pp better than 97%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04, Headshots +4 pp, ELO +128
= Stayed the same
ADR at 76.9, Win rate at 56%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.74 (at the start 0.70).

Patterns

From the last 183 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −270 ELO
61 matches · 52% wins
In match 3 of the day −219 ELO
36 matches · 28% wins
On Wednesdays −37 ELO, win rate 46%

5-Star loses the most ELO on Ancient: −270 ELO, 52% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Inferno
  2. Most kills in a match: 33 · Nuke
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient61
52% better than 44%
0.72 better than 37%
75.5 better than 18%
1.07 better than 66%
60% of 219 duels better than 90%
51% of 37 situations better than 81%
Inferno33
61% better than 72%
0.72 better than 35%
75.6 better than 17%
1.11 better than 65%
60% of 117 duels better than 83%
53% of 17 situations better than 80%
Nuke32
59% better than 54%
0.77 better than 60%
82.5 better than 57%
1.12 better than 75%
57% of 152 duels better than 74%
32% of 25 situations better than 31%
Cache25
64% -
0.73 -
74.8 -
1.04-
53% of 103 duels -
8% of 12 situations -
Anubis18
44% better than 22%
0.73 better than 43%
77.2 better than 28%
1.02-
49% of 83 duels better than 33%
0% of 7 situations better than 1%
Dust 27
57% -
0.72 -
76.0 -
0.96-
48% of 21 duels -
40% of 5 situations -
Mirage4
50% -
0.45 -
55.2 -
0.74-
26% of 19 duels -
25% of 4 situations -
Overpass3
33% -
0.69 -
76.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How 5-Star plays

Across 183 matches 5-Star averages K/R 0.73 and ADR 76.5; the rating across the 126 rated matches is 1.06. Biggest strength: Rounds with a death at only 65%, where lower is better. That is better than 97% of players on level 10. On average 15.5 kills per match, 47% of them headshots. The strongest map is Cache with a 64% win rate in 25 matches. In 56 of 126 matches the rating was 1.10 or higher (44%), in 43 it was below 0.90. In 126 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: September 2026 at 1.12. 5-Star loses the most ELO on Ancient (−270 ELO, win rate 52%). Things go best on Cache (+56 ELO, win rate 64%). Improved over the last three months: K/R +0.04, Headshots +4 pp, ELO +128. Unchanged in recent months: ADR at 76.9, Win rate at 56%. Last 30 days: 22 matches, win rate 45%, ELO balance −157.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.