4straJ

RS
112 matches tracked 21 matches in 30 days
Last updated:

How does 4straJ play?

Rating 1.12 (from 62 matches) K/R 0.86 ADR 91.4 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 10
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 76%
Rating spread from 62 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More damage per round than the level 10 average.
Multi-killsDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 34%−5 pp better than 27%
Clutch 1v2 won 31%+10 pp better than 94%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 29%
AWP share of kills 8%−3 pp better than 46%
K/D 1.17+0.14 better than 86%
Pistol kills per match 3.0
Knife kills 2 in 112 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.7%+1.4 pp better than 79%
Rounds with 3K 5.1%+1.0 pp better than 84%
MVPs per match 2.8+0.5 better than 89%
4Ks and aces 15x 4K, 2 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 88%
Utility damage per round 4.5+0.4 better than 64%
Enemies flashed per round 0.20−0.10 better than 24%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 47%, Win rate at 56%
▼ Got worse
K/R −0.09, ADR −8.9

Aug to Oct 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.85
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.99. Last 3 months: 0.82 (at the start 0.91).

Patterns

From the last 112 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 1.94 · Inferno
  3. Most kills in a match: 28 · Mirage

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
54% better than 58%
0.87 better than 92%
92.8 better than 91%
1.16 better than 83%
47% of 95 duels better than 27%
36% of 11 situations better than 44%
Mirage34
71% better than 97%
0.90 better than 96%
95.5 better than 96%
1.13 better than 78%
51% of 43 duels better than 47%
0% of 7 situations better than 1%
Anubis14
57% -
0.80 -
82.0 -
1.14-
38% of 26 duels -
40% of 5 situations -
Ancient10
30% -
0.76 -
86.0 -
0.95-
59% of 29 duels -
100% of 2 situations -
Inferno7
14% -
0.87 -
91.8 -
1.16-
64% of 11 duels -
50% of 2 situations -
Nuke6
50% -
0.91 -
94.6 -
1.24-
69% of 13 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4straJ plays

Across 112 matches 4straJ averages K/R 0.86 and ADR 91.4; the rating across the 62 rated matches is 1.12. Biggest strength: Damage per round (ADR) at 91.4. That is better than 93% of players on level 10. Most room to improve: Rounds with first kill at 8%. That is better than only 15% of players on level 10. On average 18.8 kills per match, 47% of them headshots. The strongest map is Mirage with a 71% win rate in 34 matches. In 30 of 62 matches the rating was 1.10 or higher (48%), in 15 it was below 0.90. In 62 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: October 2026 at 1.15. Things go best on Mirage (+26 ELO, win rate 71%). Got weaker: K/R −0.09, ADR −8.9. Unchanged in recent months: Headshots at 47%, Win rate at 56%. Last 30 days: 21 matches, win rate 62%, ELO balance +25.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.