4nguslasher

TH
41 matches tracked 41 matches in 30 days
Last updated:

How does 4nguslasher play?

Rating 1.28 K/R 0.92 ADR 103.0 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99% on level 10
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 83%
Rating spread from 41 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 41% good 1.10 to 1.29 20% normal 0.90 to 1.09 15% weak 0.75 to 0.89 7% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 midfield weaker than most

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3.0 pp better than 91%
Opening duels won 59%+8 pp better than 94%

Clutch

Average
Last one alive
Clutch 1v1 won 47%+8 pp better than 89%
Clutch 1v2 won 12%−9 pp better than 5%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−10 pp better than 7%
AWP share of kills 18%+7 pp better than 81%
K/D 1.31+0.28 better than 97%
Pistol kills per match 2.5
Knife kills 1 in 41 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.2%+1.9 pp better than 86%
Rounds with 3K 6.8%+2.7 pp better than 99%
MVPs per match 3.3+1.0 better than 99%
4Ks and aces 12x 4K, 2 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 4.2+0.1 better than 55%
Enemies flashed per round 0.18−0.12 better than 19%
Rounds with a death 70%−1.0 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.93
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.93.

Patterns

From the last 41 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.60 · Anubis
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
56% better than 65%
0.90 better than 96%
100.1 better than 99%
1.28 better than 97%
56% of 87 duels better than 75%
56% of 9 situations better than 91%
Anubis10
50% –
1.00 –
112.7 –
1.41–
61% of 57 duels –
50% of 10 situations –
Nuke6
67% –
0.92 –
102.0 –
1.24–
62% of 37 duels –
67% of 3 situations –
Cache5
60% –
0.88 –
100.3 –
1.11–
65% of 17 duels –
43% of 7 situations –
Ancient4
50% –
0.90 –
95.5 –
1.19–
58% of 19 duels –
20% of 5 situations –

Compared with players on the same level who have at least 15 matches on the map.

How 4nguslasher plays

Across 41 matches 4nguslasher averages K/R 0.92, ADR 103.0 and a rating of 1.28. Biggest strength: Rating at 1.28. That is better than 99% of players on level 10. Most room to improve: Headshot rate at 41%. That is better than only 7% of players on level 10. On average 20.4 kills per match, 41% of them headshots. The strongest map is Mirage with a 56% win rate in 16 matches. In 28 of 41 matches the rating was 1.10 or higher (68%), in 7 it was below 0.90. In 41 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: October 2026 at 1.29. Last 30 days: 41 matches, win rate 56%, ELO balance −41.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.