4ndr3z1nh0

Brazil
On FACEIT since 2022 123 matches tracked 56 matches in 30 days
Last updated:

How does 4ndr3z1nh0 play?

Rating 1.01 (from 122 matches) K/R 0.71 ADR 83.1 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 122 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−5 pp · Ø 50% better than 13%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 85%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (46%).

Headshot rate 42%−4 pp · Ø 46% better than 28%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.01+0.01 · Ø 1.00 better than 59%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 43%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 37%
MVPs per match 2.5+0.3 · Ø 2.2 better than 83%
4Ks and aces 23x 4K, 2 aces in 115 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.27).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 8.6+4.4 · Ø 4.2 better than 98%
Enemies flashed per round 0.62+0.35 · Ø 0.27 better than 98%
Deaths per round 71%−1 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 7 average
Whether 4ndr3z1nh0 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 123 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Best month: August 2026 with 0.78.

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −20 ELO
25 matches · 44% win rate
In match 1 of the day +24 ELO
33 matches · 39% win rate
Between 0:00 and 6:00 +95 ELO, win rate 43%
On Mondays −45 ELO, win rate 37%

4ndr3z1nh0 loses the most ELO from match 5 of the day: −20 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Ancient
  2. Highest rating in a match: 1.99 · Vertigo
  3. Longest win streak: 6 wins in a row · Vertigo

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
59% better than 79%
0.72 right on the average
78.9 better than 48%
1.05 better than 69%
52% of 152 duels better than 61%
35% of 23 situations better than 44%
Mirage32
47% better than 38%
0.74 better than 61%
89.3 better than 91%
1.03 better than 61%
41% of 165 duels better than 9%
46% of 13 situations better than 74%
Inferno16
44% better than 27%
0.71 right on the average
84.6 better than 81%
1.05 better than 72%
45% of 62 duels better than 21%
0% of 3 situations better than 2%
Ancient10
30% -
0.64 -
78.6 -
0.84-
41% of 69 duels -
50% of 2 situations -
Anubis10
40% -
0.72 -
82.7 -
1.03-
44% of 41 duels -
60% of 5 situations -
Cache6
50% -
0.63 -
73.7 -
0.86-
53% of 30 duels -
57% of 7 situations -
Nuke6
50% -
0.64 -
85.0 -
0.84-
45% of 33 duels -
67% of 3 situations -
Vertigo4
75% -
0.78 -
91.9 -
1.11-
43% of 21 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4ndr3z1nh0 plays

Across 123 matches 4ndr3z1nh0 averages K/R 0.71 and ADR 83.1; the rating across the 122 rated matches is 1.01. Biggest strength: Utility damage per round at 8.6, better than 98% of level 7 players. Most room to improve: Opening duels won at 45%, better than only 13% of level 7 players. Averages 15.9 kills per match with 42% headshots. The strongest map is Dust 2 with a 59% win rate in 39 matches. In 48 of 122 matches the rating was 1.10 or higher (39%), in 48 it was below 0.90. In 115 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: August 2026 at 1.13. 4ndr3z1nh0 loses the most ELO from match 5 of the day (−20 ELO, win rate 44%). Things go best on Dust 2 (+104 ELO, win rate 59%). Match no. 3 of the day goes best: 65% win rate, +55 ELO. Last 30 days: 56 matches, win rate 43%, net ELO +105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.