4iriis_

Poland
41 matches tracked 10 matches in 30 days
Last updated:

How does 4iriis_ play?

Rating 1.08 K/R 0.79 ADR 83.1 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94% on level 4
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 41 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average.
Entry
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

Compared with 760 players on level 4, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

4iriis_ wins 57 of 100 opening duels. 8 percentage points above the level 4 average (49%).

Rounds with first kill 14%+4 pp better than 94%
Opening duels won 57%+8 pp better than 97%

Clutch

Average
Last one alive

4iriis_ wins 28 of 100 1v2s. 6 percentage points above the level 4 average (22%).

Clutch 1v1 won 33%−6 pp better than 29%
Clutch 1v2 won 28%+6 pp better than 90%
Clutch kills per match 1.60.0 on par

Weapons and aim

Average
Where do the kills come from?

1.10 kills per death. 0.14 above the level 4 average (0.96).

Headshot rate 42%−1 pp better than 47%
AWP share of kills 10%−1 pp better than 52%
K/D 1.10+0.14 better than 96%
Pistol kills per match 1.8

Impact

Strength
Damage and big rounds

4iriis_ gets exactly 3 kills in 5.8 of 100 rounds. 2.2 percentage points above the level 4 average (3.6%).

2K rounds 13.6%+0.9 pp better than 81%
3K rounds 5.8%+2.2 pp better than 99%
MVPs per match 2.6+0.5 better than 96%
4Ks and aces 5x 4K, 0 aces in 30 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.8 utility damage per round from HEs and mollies. 3.0 below the level 4 average (3.8).

Utility hit rate 48%+14 pp better than 98%
Utility damage per round 0.8−3.0 better than 1%
Enemies flashed per round 0.04−0.20 better than 3%
Deaths per round 72%−1 pp better than 73%

Progress

One value per month, dashed line is the level 4 average
Whether 4iriis_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 30 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.85
JulAugSepOct

Best month: September 2026 with 0.85.

Patterns

From the last 41 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Mirage
  2. Highest rating in a match: 2.52 · Nuke
  3. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage11
36% -
0.72 -
79.6 -
0.96-
55% of 47 duels -
17% of 6 situations -
Anubis9
44% -
0.92 -
90.4 -
1.27-
60% of 60 duels -
40% of 5 situations -
Dust 28
38% -
0.70 -
73.9 -
0.98-
55% of 58 duels -
40% of 5 situations -
Nuke6
67% -
0.86 -
87.4 -
1.16-
66% of 32 duels -
100% of 2 situations -
Inferno4
75% -
0.78 -
88.0 -
1.08-
48% of 21 duels -
0% of 4 situations -
Cache3
67% -
0.82 -
89.8 -
1.13-
57% of 14 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4iriis_ plays

Across 41 matches 4iriis_ averages K/R 0.79, ADR 83.1 and a rating of 1.08. Biggest strength: 3K rounds at 5.8%, better than 99% of level 4 players. Most room to improve: Utility damage per round at 0.8, better than only 1% of level 4 players. Averages 17.9 kills per match with 42% headshots. In 19 of 41 matches the rating was 1.10 or higher (46%), in 13 it was below 0.90. In 30 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: September 2026 at 1.14. Things go best in match 1 of the day (+27 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +27 ELO. Last 30 days: 10 matches, win rate 40%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.