Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).
Compared with 760 players on level 4, each player over up to their last 100 matches.
Opening
Strength4iriis_ wins 57 of 100 opening duels. 8 percentage points above the level 4 average (49%).
Clutch
Average4iriis_ wins 28 of 100 1v2s. 6 percentage points above the level 4 average (22%).
Weapons and aim
Average1.10 kills per death. 0.14 above the level 4 average (0.96).
Impact
Strength4iriis_ gets exactly 3 kills in 5.8 of 100 rounds. 2.2 percentage points above the level 4 average (3.6%).
Utility and deaths
AverageAverages 0.8 utility damage per round from HEs and mollies. 3.0 below the level 4 average (3.8).
Progress
One value per month, dashed line is the level 4 averageKills per round (K/R)
Best month: September 2026 with 0.85.
Rating, 1.00 is an average match
Best month: September 2026 with 1.14.
Damage per round (ADR)
Best month: September 2026 with 88.8.
Share of headshot kills
Best month: September 2026 with 43%.
Matches won (win rate)
Best month: July 2026 with 55%.
Best month: October 2026 with 993.
Rounds with first kill
Best month: August 2026 with 15%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 41 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 3 wins in a row · Mirage
- Highest rating in a match: 2.52 · Nuke
- Most kills in a match: 43 · Dust 2
Maps in detail
from the last 41 matchesCompared with players on the same level who have at least 15 matches on the map.
How 4iriis_ plays
Across 41 matches 4iriis_ averages K/R 0.79, ADR 83.1 and a rating of 1.08. Biggest strength: 3K rounds at 5.8%, better than 99% of level 4 players. Most room to improve: Utility damage per round at 0.8, better than only 1% of level 4 players. Averages 17.9 kills per match with 42% headshots. In 19 of 41 matches the rating was 1.10 or higher (46%), in 13 it was below 0.90. In 30 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: September 2026 at 1.14. Things go best in match 1 of the day (+27 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +27 ELO. Last 30 days: 10 matches, win rate 40%, net ELO +55.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.