4d015

XK
114 matches tracked 12 matches in 30 days
Last updated:

How does 4d015 play?

Rating 0.98 K/R 0.72 ADR 79.5 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 114 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 86%
AWP share of kills 1%−9 pp · Ø 10% better than 8%
K/D 0.97−0.05 · Ø 1.02 better than 33%
Pistol kills per match 2.3
Knife kills 1 in 114 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (4.0%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 40%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 14%
MVPs per match 2.1−0.2 · Ø 2.3 better than 30%
4Ks and aces 15x 4K, 1 ace in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 6.5+2.2 · Ø 4.3 better than 91%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 58%
Deaths per round 74%+2 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 78.9
▼ Got worse
K/R −0.05, Rating −0.13, Headshots −4 pp, Win rate −8 pp, ELO −259

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.71 (at the start 0.76). Just below the average (0.73).

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −43 ELO
29 matches · 45% win rate
In match 1 of the day −25 ELO
25 matches · 40% win rate
On Sundays −25 ELO, win rate 46%

4d015 loses the most ELO on Mirage: −43 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Anubis
  2. Highest rating in a match: 1.89 · Ancient
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient31
52% right on the average
0.71 better than 36%
81.3 better than 56%
0.96 better than 32%
46% of 168 duels better than 24%
36% of 14 situations better than 45%
Mirage29
45% better than 28%
0.74 better than 55%
80.3 better than 50%
1.00 better than 44%
52% of 114 duels better than 58%
54% of 24 situations better than 86%
Anubis19
58% better than 71%
0.77 better than 68%
82.9 better than 61%
1.06 better than 64%
48% of 92 duels better than 30%
22% of 9 situations better than 16%
Inferno15
67% better than 86%
0.76 better than 65%
80.9 better than 54%
1.07 better than 64%
45% of 76 duels better than 16%
42% of 19 situations better than 59%
Dust 213
38% -
0.60 -
70.6 -
0.80-
40% of 65 duels -
67% of 3 situations -
Nuke4
50% -
0.63 -
76.1 -
0.84-
65% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4d015 plays

Across 114 matches 4d015 averages K/R 0.72, ADR 79.5 and a rating of 0.98. Biggest strength: Utility hit rate at 45%, better than 96% of level 9 players. Most room to improve: 3K rounds at 3.1%, better than only 14% of level 9 players. Averages 16.0 kills per match with 55% headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 38 of 114 matches the rating was 1.10 or higher (33%), in 48 it was below 0.90. In 93 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. 4d015 loses the most ELO on Mirage (−43 ELO, win rate 45%). Things go best from match 5 of the day (−50 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, −50 ELO. Got weaker: K/R −0.05, Rating −0.13, Headshots −4 pp, Win rate −8 pp, ELO −259. Unchanged in recent months: ADR at 78.9. Last 30 days: 12 matches, win rate 58%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.