444worsty

KR
145 matches tracked
Last updated:

How does 444worsty play?

Rating 1.03 (from 6 matches) K/R 0.73 ADR 78.7 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating from 6 of 145 matches
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 26%−13 pp better than 4%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 64%
AWP share of kills 9%−2 pp better than 51%
K/D 0.97−0.06 better than 26%
Pistol kills per match 2.9
Knife kills 6 in 145 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%0.0 pp level
Rounds with 3K 4.9%+0.8 pp better than 79%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 17x 4K, 0 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 5.4+1.3 better than 82%
Enemies flashed per round 0.44+0.14 better than 84%
Rounds with a death 75%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04, ADR +4.5
= Stayed the same
Headshots at 52%, Win rate at 50%
▼ Got worse
ELO −329

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.75 (at the start 0.71).

Patterns

From the last 145 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −30 ELO
40 matches · 60% wins
In match 2 of the day ±0 ELO
30 matches · 40% wins
Between 12:00 and 18:00 −60 ELO, win rate 41%
On Fridays −30 ELO, win rate 45%

444worsty loses the most ELO on Ancient: −30 ELO, 60% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.36 · Mirage
  2. Most kills in a match: 38 · Ancient
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
48% better than 35%
0.75 better than 53%
80.4 better than 48%
0.97-
47% of 190 duels better than 25%
35% of 20 situations better than 40%
Ancient40
60% better than 76%
0.77 better than 63%
80.5 better than 45%
1.29-
54% of 145 duels better than 66%
43% of 14 situations better than 68%
Dust 217
35% better than 5%
0.55 better than 1%
62.3 better than 1%
-
41% of 39 duels better than 7%
50% of 2 situations better than 80%
Nuke16
38% better than 7%
0.76 better than 47%
82.0 better than 49%
0.69-
48% of 54 duels better than 24%
29% of 7 situations better than 29%
Inferno13
69% -
0.78 -
85.5 -
-
61% of 56 duels -
0% of 2 situations -
Anubis11
45% -
0.65 -
74.8 -
1.14-
52% of 27 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 444worsty plays

Across 145 matches 444worsty averages K/R 0.73 and ADR 78.7; the rating across the 6 rated matches is 1.03. Biggest strength: Utility with impact at 40%. That is better than 83% of players on level 10. Most room to improve: Clutch 1v1 won at 26%. That is better than only 4% of players on level 10. On average 16.4 kills per match, 53% of them headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 68 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: September 2026 at 1.03. 444worsty loses the most ELO on Ancient (−30 ELO, win rate 60%). Things go best in match 1 of the day (+23 ELO, win rate 58%). Improved over the last three months: K/R +0.04, ADR +4.5. Got weaker: ELO −329. Unchanged in recent months: Headshots at 52%, Win rate at 50%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.