404Sonyy

SK
160 matches tracked 48 matches in 30 days
Last updated:

How does 404Sonyy play?

Rating 0.96 (from 119 matches) K/R 0.73 ADR 75.7 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 119 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 49%−2 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 17%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 73%
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 1.00−0.02 · Ø 1.02 better than 46%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 37%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 38%
MVPs per match 2.2−0.1 · Ø 2.3 better than 44%
4Ks and aces 11x 4K, 0 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

0.35 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 65%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 72%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +3 pp, ELO +77
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.15, Rating −0.08, ADR −12.4, Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.89. Last 3 months: 0.70 (at the start 0.85). Slightly below the average (0.73).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 ±0 ELO, win rate 37%
On Tuesdays +26 ELO, win rate 33%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Cache
  2. Highest rating in a match: 1.88 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
45% better than 30%
0.70 better than 34%
75.1 better than 24%
0.90 better than 11%
51% of 154 duels right on the average
28% of 25 situations better than 23%
Dust 234
41% better than 20%
0.75 better than 61%
80.3 better than 53%
1.00 better than 44%
49% of 131 duels better than 42%
29% of 24 situations better than 26%
Inferno29
45% better than 26%
0.73 right on the average
70.9 better than 13%
0.96 better than 29%
52% of 92 duels better than 54%
40% of 10 situations better than 58%
Cache17
29% -
0.74 -
82.9 -
0.95-
52% of 61 duels -
50% of 6 situations -
Anubis16
56% better than 65%
0.75 better than 56%
75.7 better than 24%
1.01-
56% of 63 duels better than 76%
33% of 9 situations better than 41%
Ancient10
60% -
0.77 -
76.0 -
1.03-
53% of 38 duels -
0% of 4 situations -
Nuke8
38% -
0.73 -
68.2 -
0.93-
40% of 10 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 404Sonyy plays

Across 160 matches 404Sonyy averages K/R 0.73 and ADR 75.7; the rating across the 119 rated matches is 0.96. Most room to improve: Clutch 1v1 won at 31%, better than only 17% of level 9 players. Averages 15.9 kills per match with 52% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 36 of 119 matches the rating was 1.10 or higher (30%), in 53 it was below 0.90. In 116 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: July 2026 at 1.04. Things go best on Dust 2 (+34 ELO, win rate 41%). Match no. 3 of the day goes best: 52% win rate, +1 ELO. Improved over the last three months: Win rate +3 pp, ELO +77. Got weaker: K/R −0.15, Rating −0.08, ADR −12.4, Headshots −3 pp. Last 30 days: 48 matches, win rate 44%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.