3lbasurit4

MC
182 matches tracked 53 matches in 30 days
Last updated:

How does 3lbasurit4 play?

Rating 1.05 (from 42 matches) K/R 0.81 ADR 90.1 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 42 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 26% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 21%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. More damage per round than the level 8 average.
Multi-killsEntryDamage
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+4.0 pp better than 92%
Opening duels won 51%+1 pp better than 54%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−4 pp better than 28%
Clutch 1v2 won 19%−2 pp better than 36%
Clutch kills per match 1.3−0.4 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%+1 pp better than 54%
AWP share of kills 10%0 pp level
K/D 1.07+0.08 better than 75%
Pistol kills per match 3.7
Knife kills 1 in 182 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.5%+1.5 pp better than 80%
Rounds with 3K 4.9%+1.0 pp better than 84%
MVPs per match 2.8+0.6 better than 94%
4Ks and aces 38x 4K, 2 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 8%
Utility damage per round 2.9−1.3 better than 17%
Enemies flashed per round 0.55+0.27 better than 95%
Rounds with a death 76%+3.0 pp better than 12%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
ELO +370
= Stayed the same
K/R at 0.81, ADR at 90.5, Win rate at 46%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.81 (at the start 0.80).

Patterns

From the last 182 matches, each row based on 20+ matches.

Where does the ELO go?

On Inferno −24 ELO
31 matches · 48% wins
In match 3 of the day ±0 ELO
26 matches · 27% wins

3lbasurit4 loses the most ELO on Inferno: −24 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.73 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 48 · Dust 2

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
51% better than 50%
0.75 better than 60%
84.1 better than 71%
0.95–
45% of 258 duels better than 19%
33% of 15 situations better than 37%
Dust 238
39% better than 14%
0.79 better than 78%
91.4 better than 92%
1.13–
56% of 242 duels better than 79%
35% of 20 situations better than 42%
Inferno31
48% better than 40%
0.88 better than 96%
92.3 better than 95%
1.14–
52% of 147 duels better than 55%
40% of 20 situations better than 57%
Ancient23
39% better than 18%
0.91 better than 98%
98.3 better than 99%
0.98–
53% of 155 duels better than 61%
55% of 11 situations better than 87%
Anubis17
53% better than 54%
0.77 better than 68%
87.1 better than 78%
0.95–
48% of 106 duels better than 35%
36% of 11 situations better than 43%
Cache12
58% –
0.80 –
90.1 –
1.14–
46% of 81 duels –
20% of 5 situations –
Nuke6
33% –
0.89 –
97.6 –
1.39–
59% of 32 duels –
67% of 3 situations –
Vertigo3
33% –
0.80 –
90.6 –
-
57% of 14 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How 3lbasurit4 plays

Across 182 matches 3lbasurit4 averages K/R 0.81 and ADR 90.1; the rating across the 42 rated matches is 1.05. Biggest strength: Damage per round (ADR) at 90.1. That is better than 94% of players on level 8. Most room to improve: Utility with impact at 28%. That is better than only 8% of players on level 8. On average 17.7 kills per match, 48% of them headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 19 of 42 matches the rating was 1.10 or higher (45%), in 14 it was below 0.90. In 123 matches with detailed stats: 38 4Ks and 2 aces. Best month by rating: September 2026 at 1.07. 3lbasurit4 loses the most ELO on Inferno (−24 ELO, win rate 48%). Things go best on Mirage (+25 ELO, win rate 51%). Improved over the last three months: ELO +370. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.81, ADR at 90.5, Win rate at 46%. Last 30 days: 53 matches, win rate 51%, ELO balance +32.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.