34PEEK777

BF
On FACEIT since 2024 231 matches tracked 47 matches in 30 days
ELO ▼ 88
3,064
30-day peak: 3,152
Rank EU ▲ 1,562 places
#6,002
BF #4 in BF
30 days · prev. #7,564 · best #5,854
Last updated:

How does 34PEEK777 play?

Rating 1.02 K/R 0.71 ADR 79.6 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 231 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 27%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 46%−6 pp · Ø 52% better than 6%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 65%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 56%
AWP share of kills 9%−3 pp · Ø 12% better than 52%
K/D 1.01−0.04 · Ø 1.05 better than 24%
Pistol kills per match 2.3
Knife kills 4 in 231 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.6%).

2K rounds 12.3%−1.3 pp · Ø 13.6% better than 15%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 24%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 19x 4K, 3 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (3.9).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 5.8+1.9 · Ø 3.9 better than 91%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 75%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +6 pp, ELO +301
= Stayed the same
Headshots at 54%
▼ Got worse
K/R −0.08, Rating −0.11, ADR −9.2

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.68 (at the start 0.76). Clearly below the average (0.75).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −73 ELO
55 matches · 44% win rate
On Ancient −52 ELO
26 matches · 38% win rate
Between 12:00 and 18:00 +1 ELO, win rate 37%
On Saturdays +20 ELO, win rate 38%

34PEEK777 loses the most ELO from match 5 of the day: −73 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Anubis
  2. Longest win streak: 10 wins in a row · Anubis
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 273
55% right on the average
0.75 better than 45%
82.7 better than 52%
1.08 right on the average
49% of 352 duels better than 30%
55% of 29 situations better than 86%
Anubis57
56% right on the average
0.75 right on the average
82.8 better than 55%
1.08 better than 56%
51% of 284 duels better than 41%
27% of 33 situations better than 22%
Inferno33
45% better than 9%
0.66 better than 6%
77.5 better than 19%
0.94 better than 7%
50% of 137 duels better than 21%
33% of 15 situations better than 34%
Mirage29
48% better than 22%
0.66 better than 10%
73.6 better than 11%
0.95 better than 14%
46% of 149 duels better than 15%
46% of 13 situations better than 73%
Ancient26
38% better than 6%
0.68 better than 14%
74.4 better than 12%
0.93 better than 10%
46% of 116 duels better than 15%
33% of 18 situations better than 36%
Cache11
36% -
0.69 -
80.0 -
0.93-
52% of 52 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 34PEEK777 plays

Across 231 matches 34PEEK777 averages K/R 0.71, ADR 79.6 and a rating of 1.02. Biggest strength: Utility damage per round at 5.8, better than 91% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 46%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 54% headshots. The strongest map is Anubis with a 56% win rate in 57 matches. In 82 of 231 matches the rating was 1.10 or higher (35%), in 92 it was below 0.90. In 131 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: June 2026 at 1.13. 34PEEK777 loses the most ELO from match 5 of the day (−73 ELO, win rate 44%). Things go best on Mirage (+143 ELO, win rate 48%). Match no. 1 of the day goes best: 64% win rate, +65 ELO. Improved over the last three months: Win rate +6 pp, ELO +301. Got weaker: K/R −0.08, Rating −0.11, ADR −9.2. Unchanged in recent months: Headshots at 54%. Last 30 days: 47 matches, win rate 36%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.