313

BQ
FACEIT verified On FACEIT since 2024 245 matches tracked 12 matches in 30 days
ELO ▲ 64
3,410
30-day peak: 3,410
Rank EU ▲ 206 places
#1,464
BQ #1 in BQ
30 days · prev. #1,670 · best #1,456
Last updated:

How does 313 play?

Rating 1.08 (from 170 matches) K/R 0.72 ADR 79.6 from 245 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 170 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 21% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 50%+10 pp · Ø 40% better than 93%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 43%
AWP share of kills 11%−1 pp · Ø 12% better than 60%
K/D 0.98−0.07 · Ø 1.05 better than 16%
Pistol kills per match 2.4 from the last 170
Knife kills 1 in 170 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.6%).

2K rounds 16.1%+2.5 pp · Ø 13.6% better than 91%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 26x 4K, 3 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.4−0.5 · Ø 3.9 better than 35%
Enemies flashed per round 0.42+0.10 · Ø 0.32 better than 78%
Deaths per round 74%+3 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.26, Rating +0.41, ADR +26.4, Headshots +13 pp, Win rate +12 pp, ELO +952
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Best month: October 2026 with 0.92. Last 3 months: 0.86 (at the start 0.60). Well above the average (0.75).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −56 ELO
20 matches · 60% win rate
On Mirage −43 ELO
45 matches · 64% win rate
Between 12:00 and 18:00 −92 ELO, win rate 46%
On Saturdays −73 ELO, win rate 51%

313 loses the most ELO on Anubis: −56 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 2.65 · Anubis
  3. Longest win streak: 17 wins in a row · Dust 2

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
57% better than 58%
0.75 better than 45%
83.2 better than 55%
1.00 better than 25%
54% of 252 duels better than 58%
45% of 20 situations better than 68%
Mirage45
64% better than 85%
0.81 better than 71%
87.9 better than 76%
1.11 better than 64%
55% of 189 duels better than 64%
53% of 15 situations better than 87%
Anubis20
60% better than 66%
0.78 better than 62%
86.7 better than 74%
1.11 better than 65%
53% of 99 duels right on the average
57% of 7 situations better than 89%
Nuke18
61% better than 59%
0.84 better than 79%
90.3 better than 80%
1.17 better than 77%
58% of 67 duels better than 74%
33% of 6 situations better than 33%
Ancient13
69% -
0.72 -
78.2 -
1.04-
55% of 49 duels -
25% of 4 situations -
Cache13
62% -
0.74 -
80.9 -
1.03-
51% of 65 duels -
75% of 4 situations -
Inferno3
67% -
1.09 -
115.5 -
1.64-
40% of 10 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 313 plays

Across 245 matches 313 averages K/R 0.72 and ADR 79.6; the rating across the 170 rated matches is 1.08. Biggest strength: Clutch 1v1 won at 50%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 15.6 kills per match with 52% headshots. The strongest map is Ancient with a 69% win rate in 13 matches. In 72 of 170 matches the rating was 1.10 or higher (42%), in 62 it was below 0.90. In 103 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: October 2026 at 1.34. 313 loses the most ELO on Anubis (−56 ELO, win rate 60%). Things go best from match 5 of the day (−43 ELO, win rate 69%). From match no. 5 of the day on, things go best: 69% win rate, −43 ELO. Improved over the last three months: K/R +0.26, Rating +0.41, ADR +26.4, Headshots +13 pp, Win rate +12 pp, ELO +952. Last 30 days: 12 matches, win rate 50%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.