2xan

Russia
On FACEIT since 2019 221 matches tracked 64 matches in 30 days
Last updated:

How does 2xan play?

Rating 1.09 (from 150 matches) K/R 0.79 ADR 84.9 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72% on level 10
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 150 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 13%
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

2xan wins 53 of 100 opening duels. 2 percentage points above the level 10 average (51%).

Rounds with first kill 11%0 pp on par
Opening duels won 53%+2 pp better than 65%

Clutch

Average
Last one alive

2xan wins 14 of 100 1v2s. 7 percentage points below the level 10 average (21%).

Clutch 1v1 won 37%−3 pp better than 42%
Clutch 1v2 won 14%−7 pp better than 9%
Clutch kills per match 1.60.0 on par

Weapons and aim

Average
Where do the kills come from?

44 of 100 kills by 2xan are headshots. 7 percentage points below the level 10 average (51%).

Headshot rate 44%−7 pp better than 17%
AWP share of kills 12%+1 pp better than 62%
K/D 1.13+0.09 better than 79%
Pistol kills per match 2.7
Knife kills 5 in 221 matches

Impact

Average
Damage and big rounds

2xan gets exactly 3 kills in 4.5 of 100 rounds. 0.4 percentage points above the level 10 average (4.1%).

2K rounds 13.8%+0.4 pp better than 56%
3K rounds 4.5%+0.4 pp better than 66%
MVPs per match 2.40.0 on par
4Ks and aces 26x 4K, 5 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 2.9 utility damage per round from HEs and mollies. 1.2 below the level 10 average (4.1).

Utility hit rate 32%−3 pp better than 30%
Utility damage per round 2.9−1.2 better than 16%
Enemies flashed per round 0.34+0.04 better than 64%
Deaths per round 70%−1 pp better than 67%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Win rate +10 pp, ELO +369
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −5.3, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.77 (at the start 0.84). 0.03 above the level 10 average (0.74).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −87 ELO
22 matches · 64% win rate
In match 2 of the day −60 ELO
39 matches · 44% win rate
On Sundays +30 ELO, win rate 30%

2xan loses the most ELO on Nuke: −87 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.33 · Mirage

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
60% better than 81%
0.81 better than 78%
85.7 better than 73%
1.16 better than 84%
52% of 315 duels on par
43% of 53 situations better than 64%
Ancient48
50% better than 38%
0.77 better than 63%
81.8 better than 52%
1.03 on par
54% of 201 duels better than 62%
28% of 29 situations better than 24%
Dust 246
50% better than 41%
0.76 better than 58%
84.1 better than 66%
1.06 better than 56%
54% of 226 duels better than 65%
50% of 26 situations better than 82%
Nuke22
64% better than 73%
0.88 better than 89%
95.5 better than 94%
1.12-
60% of 105 duels better than 86%
36% of 11 situations better than 43%
Inferno14
57% -
0.84 -
86.5 -
1.15-
58% of 59 duels -
44% of 9 situations -
Anubis9
33% -
0.72 -
79.5 -
0.96-
44% of 48 duels -
43% of 7 situations -
Cache6
0% -
0.68 -
73.9 -
0.84-
48% of 21 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 2xan plays

Across 221 matches 2xan averages K/R 0.79 and ADR 84.9; the rating across the 150 rated matches is 1.09. Most room to improve: Utility damage per round at 2.9, better than only 16% of level 10 players. Averages 17.4 kills per match with 44% headshots. The strongest map is Nuke with a 64% win rate in 22 matches. In 67 of 150 matches the rating was 1.10 or higher (45%), in 46 it was below 0.90. In 150 matches with detailed stats: 26 4Ks and 5 aces. Best month by rating: August 2026 at 1.12. 2xan loses the most ELO on Nuke (−87 ELO, win rate 64%). Things go best on Mirage (+180 ELO, win rate 60%). Match no. 4 of the day goes best: 70% win rate, +60 ELO. Improved over the last three months: Win rate +10 pp, ELO +369. Got weaker: K/R −0.07, ADR −5.3, Headshots −2 pp. Last 30 days: 64 matches, win rate 59%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.