2Kaneki

Spain
125 matches tracked
ELO
2,068
Peak across the last 125 matches: 2,300
Rank SEA ▼ 1,070 places
#4,935
ES #1,689 in ES
30 days · prev. #3,865 · best #3,863
Last updated:

How does 2Kaneki play?

Rating 0.87 (from 75 matches) K/R 0.65 ADR 73.3 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 75 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 11% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 37%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.02).

Headshot rate 59%+9 pp · Ø 50% better than 93%
AWP share of kills 16%+5 pp · Ø 11% better than 79%
K/D 0.86−0.16 · Ø 1.02 better than 3%
Pistol kills per match 2.6
Knife kills 4 in 125 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.8%−1.5 pp · Ø 13.3% better than 14%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 7%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 7x 4K, 4 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−2 pp · Ø 36% better than 43%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 38%
Enemies flashed per round 0.54+0.25 · Ø 0.29 better than 95%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.23
= Stayed the same
K/R at 0.65, ADR at 73.8, Headshots at 59%
▼ Got worse
Win rate −4 pp

Aug 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: May 2026 with 0.70. Last 3 months: 0.65 (at the start 0.66). Clearly below the average (0.73).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −50 ELO
22 matches · 36% win rate
Between 18:00 and 24:00 −25 ELO, win rate 44%
On Saturdays −98 ELO, win rate 44%

2Kaneki loses the most ELO in match 2 of the day: −50 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Inferno
  2. Highest rating in a match: 1.59 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
54% better than 63%
0.66 better than 16%
72.0 better than 12%
0.82 better than 2%
36% of 101 duels better than 1%
36% of 11 situations better than 43%
Dust 234
35% better than 7%
0.62 better than 6%
72.3 better than 12%
0.79 better than 1%
43% of 93 duels better than 13%
46% of 13 situations better than 71%
Ancient19
68% better than 93%
0.67 better than 16%
75.3 better than 19%
1.01 better than 43%
54% of 59 duels better than 67%
45% of 11 situations better than 70%
Inferno13
62% -
0.72 -
78.0 -
0.91-
48% of 48 duels -
75% of 4 situations -
Anubis8
13% -
0.68 -
73.9 -
0.83-
38% of 21 duels -
100% of 1 situations -
Cache6
67% -
0.63 -
75.1 -
0.92-
45% of 20 duels -
50% of 2 situations -
Nuke4
50% -
0.57 -
64.1 -
0.99-
100% of 3 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 2Kaneki plays

Across 125 matches 2Kaneki averages K/R 0.65 and ADR 73.3; the rating across the 75 rated matches is 0.87. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.87, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.2 kills per match with 59% headshots. The strongest map is Ancient with a 68% win rate in 19 matches. In 15 of 75 matches the rating was 1.10 or higher (20%), in 38 it was below 0.90. In 71 matches with detailed stats: 7 4Ks and 4 aces. Best month by rating: June 2026 at 0.95. 2Kaneki loses the most ELO in match 2 of the day (−50 ELO, win rate 36%). Things go best on Mirage (+1 ELO, win rate 54%). Match no. 1 of the day goes best: 56% win rate, −49 ELO. Improved over the last three months: Rating +0.23. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.65, ADR at 73.8, Headshots at 59%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.