24WE5

Russia
173 matches tracked 16 matches in 30 days
Last updated:

How does 24WE5 play?

Rating 0.93 (from 125 matches) K/R 0.68 ADR 77.9 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11% on level 10
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 125 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 18% very weak below 0.75 28%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 46%−5 pp better than 11%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−2 pp better than 48%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 40%−11 pp better than 6%
AWP share of kills 7%−4 pp better than 40%
K/D 0.93−0.11 better than 14%
Pistol kills per match 2.4
Knife kills 2 in 173 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.5%−1.9 pp better than 8%
Rounds with 3K 2.9%−1.2 pp better than 7%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 15x 4K, 4 aces in 113 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 6.4+2.3 better than 91%
Enemies flashed per round 0.50+0.20 better than 92%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 40%, Win rate at 56%, ELO at 2,735
▼ Got worse
K/R −0.07, Rating −0.45, ADR −8.4

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.66 (at the start 0.73).

Patterns

From the last 173 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day ±0 ELO
22 matches · 50% wins
In match 1 of the day +23 ELO
44 matches · 41% wins
Between 6:00 and 12:00 +83 ELO, win rate 49%
On Tuesdays +105 ELO, win rate 43%

24WE5 loses the most ELO in match 4 of the day: ±0 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Dust 2
  2. Most kills in a match: 48 · Inferno
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
54% better than 57%
0.67 better than 17%
75.5 better than 21%
0.93 better than 15%
43% of 220 duels better than 11%
44% of 34 situations better than 69%
Mirage45
60% better than 81%
0.58 better than 2%
70.2 better than 6%
0.82 better than 2%
41% of 187 duels better than 6%
50% of 20 situations better than 83%
Ancient18
61% better than 76%
0.73 better than 43%
82.8 better than 56%
1.01-
51% of 102 duels better than 45%
55% of 11 situations better than 84%
Anubis17
41% better than 15%
0.73 better than 43%
81.6 better than 54%
0.95-
52% of 75 duels level
27% of 15 situations better than 22%
Nuke15
47% better than 20%
0.65 better than 12%
73.5 better than 18%
0.92-
42% of 72 duels better than 8%
25% of 8 situations better than 17%
Cache13
77% -
0.74 -
88.6 -
0.93-
61% of 70 duels -
40% of 5 situations -
Inferno13
54% -
0.80 -
92.3 -
1.10-
48% of 83 duels -
60% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 24WE5 plays

Across 173 matches 24WE5 averages K/R 0.68 and ADR 77.9; the rating across the 125 rated matches is 0.93. Biggest strength: Utility damage per round at 6.4. That is better than 91% of players on level 10. Most room to improve: Headshot rate at 40%. That is better than only 6% of players on level 10. On average 15.1 kills per match, 40% of them headshots. The strongest map is Cache with a 77% win rate in 13 matches. In 31 of 125 matches the rating was 1.10 or higher (25%), in 58 it was below 0.90. In 113 matches with detailed stats: 15 4Ks and 4 aces. Best month by rating: July 2026 at 1.37. 24WE5 loses the most ELO in match 4 of the day (±0 ELO, win rate 50%). Things go best on Mirage (+43 ELO, win rate 60%). Got weaker: K/R −0.07, Rating −0.45, ADR −8.4. Unchanged in recent months: Headshots at 40%, Win rate at 56%, ELO at 2,735. Last 30 days: 16 matches, win rate 44%, ELO balance −22.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.