23peepo

Finland
21 matches tracked
Last updated:

How does 23peepo play?

Rating 0.73 K/R 0.51 ADR 57.3 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1% on level 5
0.73
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.19 ConsistencyShare of matches with a rating of 0.90 or higher. 29%
Rating distribution from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 0% good 1.10 to 1.29 0% normal 0.90 to 1.09 29% weak 0.75 to 0.89 24% very weak below 0.75 48%
Player type
Clicks heads
Higher headshot rate than the level 5 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 5 about average weaker than most

Compared with 775 players on level 5, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

23peepo gets the first kill in 5 of 100 rounds. 5 percentage points below the level 5 average (10%).

Rounds with first kill 5%−5 pp better than 2%
Opening duels won 39%−10 pp better than 2%

Clutch

Average
Last one alive

23peepo wins 17 of 100 1v2s. 4 percentage points below the level 5 average (21%).

Clutch 1v1 won 33%−5 pp better than 30%
Clutch 1v2 won 17%−4 pp better than 28%
Clutch kills per match 1.4−0.2 better than 31%

Weapons and aim

Average
Where do the kills come from?

0.70 kills per death. 0.26 below the level 5 average (0.96).

Headshot rate 51%+7 pp better than 86%
AWP share of kills 2%−8 pp better than 12%
K/D 0.70−0.26 better than 1%
Pistol kills per match 1.1

Impact

Weakness
Damage and big rounds

Averages 1.2 round MVPs per match. 0.9 below the level 5 average (2.1).

2K rounds 9.2%−3.5 pp better than 1%
3K rounds 1.8%−1.9 pp better than 1%
MVPs per match 1.2−0.9 better than 1%
4Ks and aces 0x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.04 enemies flashed per round (4 per 100 rounds). 0.21 below the level 5 average (0.25).

Utility hit rate 33%−2 pp better than 40%
Utility damage per round 3.0−0.9 better than 29%
Enemies flashed per round 0.04−0.21 better than 2%
Deaths per round 73%0 pp on par

Patterns

Soon this shows where 23peepo loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Ancient with 7 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.05 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 17 · Mirage

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient7
71% -
0.44 -
53.8 -
0.62-
26% of 27 duels -
33% of 6 situations -
Dust 24
50% -
0.65 -
64.6 -
0.97-
55% of 11 duels -
100% of 1 situations -
Mirage4
75% -
0.53 -
60.6 -
0.77-
60% of 10 duels -
0% of 2 situations -
Anubis3
33% -
0.46 -
49.9 -
0.69-
36% of 11 duels -
-
Nuke3
0% -
0.60 -
61.2 -
0.73-
40% of 5 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 23peepo plays

Across 21 matches 23peepo averages K/R 0.51, ADR 57.3 and a rating of 0.73. Biggest strength: Headshot rate at 51%, better than 86% of level 5 players. Most room to improve: Rating at 0.73, better than only 1% of level 5 players. Averages 11.1 kills per match with 51% headshots. In 0 of 21 matches the rating was 1.10 or higher (0%), in 15 it was below 0.90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.