2001_
Name history of 2001_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).
Compared with 1,184 players in this group, each player over up to their last 100 matches.
Opening
Average58% of opening duels won and so well above the average (50%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average55% headshots and so well above the average (46%).
Impact
AverageExactly 3 kills in 4.5% of rounds and so clearly above the average (3.9%).
Utility and deaths
Average0.46 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.77. Last 3 months unchanged at 0.76. Slightly above the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.08. Last 3 months: 1.05 (at the start 1.04). Clearly above the average (1.00).
Damage per round (ADR)
Best month: August 2026 with 85.4. Last 3 months: 82.8 (at the start 82.1). Slightly above the average (79.1).
Share of headshot kills
Best month: September 2026 with 56%. Last 3 months: 56% (at the start 55%). Well above the average (46%).
Matches won (win rate)
Best month: August 2026 with 50%. Last 3 months: 51% (at the start 43%). Right on the average (51%).
Best month: September 2026 with 1,478. Last 3 months: 1,359 (at the start 1,460).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 131 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
2001_ loses the most ELO in match 1 of the day: −70 ELO, 43% win rate
Records and milestones
from recorded matches- Most kills in a match: 39 · Nuke
- Longest win streak: 4 wins in a row · Cache
- Highest rating in a match: 2.04 · Mirage
Maps in detail
from the last 131 matchesCompared with players on the same level who have at least 15 matches on the map.
How 2001_ plays
Across 131 matches 2001_ averages K/R 0.76, ADR 82.6 and a rating of 1.05. Biggest strength: Opening duels won at 58%, better than 96% of level 7 players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 7 players. Averages 16.5 kills per match with 55% headshots. The strongest map is Cache with a 54% win rate in 13 matches. In 52 of 131 matches the rating was 1.10 or higher (40%), in 46 it was below 0.90. In 85 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: August 2026 at 1.08. 2001_ loses the most ELO in match 1 of the day (−70 ELO, win rate 43%). Things go best in match 2 of the day (+80 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +80 ELO. Improved over the last three months: Win rate +8 pp. Got weaker: ELO −101. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 82.8, Headshots at 56%. Last 30 days: 18 matches, win rate 44%, net ELO +17.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.