1zen4ik

MC
80 matches tracked
Last updated:

How does 1zen4ik play?

Rating 0.93 (from 30 matches) K/R 0.66 ADR 70.3 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 30 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 23% normal 0.90 to 1.09 10% weak 0.75 to 0.89 17% very weak below 0.75 37%
Player type
Clicks heads
Higher headshot rate than the level 5 average.
Headshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

Level 5

Compared with 724 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

37% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 13%
Opening duels won 37%−13 pp · Ø 50% better than 1%

Clutch

Average
Last one alive

56% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 56%+18 pp · Ø 38% better than 99%
Clutch 1v2 won 8%−13 pp · Ø 21% better than 2%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (44%).

Headshot rate 53%+9 pp · Ø 44% better than 91%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 0.89−0.09 · Ø 0.98 better than 24%
Pistol kills per match 1.9
Knife kills 4 in 80 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.8%−0.2 pp · Ø 13.0% better than 51%
3K rounds 3.4%−0.4 pp · Ø 3.8% better than 40%
MVPs per match 1.9−0.3 · Ø 2.2 better than 23%
4Ks and aces 0x 4K, 1 ace in 29 matches

Utility and deaths

Weakness
Nades, flashes and deaths

19% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 19%−16 pp · Ø 35% better than 1%
Utility damage per round 1.0−2.9 · Ø 3.9 better than 2%
Enemies flashed per round 0.05−0.19 · Ø 0.24 better than 3%
Deaths per round 74%+1 pp · Ø 73% better than 45%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +11 pp
= Stayed the same
K/R at 0.66, ADR at 70.3
▼ Got worse
Win rate −6 pp

Aug 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.66
AprMayJunJulAugSepOct

Best month: May 2026 with 0.70. Last 3 months unchanged at 0.66. Slightly below the average (0.71).

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −53 ELO
22 matches · 41% win rate
Between 18:00 and 24:00 −32 ELO, win rate 45%

1zen4ik loses the most ELO in match 2 of the day: −53 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.57 · Cache
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
64% better than 91%
0.68 better than 37%
70.5 better than 13%
1.10-
44% of 34 duels better than 19%
83% of 6 situations better than 99%
Ancient15
47% better than 42%
0.79 better than 88%
82.3 better than 72%
0.92-
35% of 17 duels better than 2%
50% of 2 situations better than 80%
Dust 213
62% -
0.56 -
61.9 -
0.81-
45% of 22 duels -
0% of 3 situations -
Anubis11
45% -
0.65 -
72.9 -
0.90-
25% of 20 duels -
50% of 6 situations -
Nuke8
50% -
0.61 -
64.8 -
0.47-
25% of 8 duels -
-
Inferno5
20% -
0.55 -
59.4 -
0.75-
20% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1zen4ik plays

Across 80 matches 1zen4ik averages K/R 0.66 and ADR 70.3; the rating across the 30 rated matches is 0.93. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 5 players. Most room to improve: Opening duels won at 37%, better than only 1% of level 5 players. Averages 14.3 kills per match with 53% headshots. The strongest map is Mirage with a 64% win rate in 25 matches. In 11 of 30 matches the rating was 1.10 or higher (37%), in 16 it was below 0.90. In 29 matches with detailed stats: 0 4Ks and 1 ace. Best month by rating: August 2026 at 0.93. 1zen4ik loses the most ELO in match 2 of the day (−53 ELO, win rate 41%). Things go best on Mirage (+28 ELO, win rate 64%). Improved over the last three months: Headshots +11 pp. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.66, ADR at 70.3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.