1vsworldxddd

Russia
95 matches tracked
Last updated:

How does 1vsworldxddd play?

Rating 0.94 (from 45 matches) K/R 0.67 ADR 73.3 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 45 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 4% good 1.10 to 1.29 16% normal 0.90 to 1.09 31% weak 0.75 to 0.89 22% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
EntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 46%−5 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 56%+18 pp · Ø 38% better than 99%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (1.02).

Headshot rate 62%+11 pp · Ø 51% better than 96%
AWP share of kills 16%+5 pp · Ø 11% better than 74%
K/D 0.84−0.18 · Ø 1.02 better than 1%
Pistol kills per match 1.8
Knife kills 1 in 95 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so just below the average (4.1%).

2K rounds 13.7%+0.5 pp · Ø 13.2% better than 50%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 36%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 3x 4K, 1 ace in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 29%−5 pp · Ø 34% better than 14%
Utility damage per round 2.8−1.2 · Ø 4.0 better than 16%
Enemies flashed per round 0.45+0.14 · Ø 0.31 better than 85%
Deaths per round 80%+8 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.09, ADR +9.5, Win rate +4 pp
= Stayed the same
Rating at 0.94, Headshots at 62%
▼ Got worse
Nothing clear

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.72 (at the start 0.63). Just below the average (0.73).

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
38 matches · 45% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 38%
On Saturdays ±0 ELO, win rate 32%

1vsworldxddd loses the most ELO on Mirage: −25 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 2.19 · Dust 2
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
45% better than 22%
0.67 better than 15%
71.3 better than 7%
0.95-
35% of 66 duels better than 1%
75% of 4 situations better than 99%
Dust 227
44% better than 20%
0.70 better than 26%
75.4 better than 19%
0.97 better than 21%
45% of 183 duels better than 16%
9% of 11 situations better than 2%
Nuke10
70% -
0.64 -
74.6 -
-
-
-
Ancient8
38% -
0.69 -
74.7 -
0.95-
59% of 27 duels -
67% of 3 situations -
Anubis7
43% -
0.67 -
81.6 -
0.77-
47% of 49 duels -
0% of 3 situations -
Inferno3
67% -
0.58 -
64.0 -
1.52-
33% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 1vsworldxddd plays

Across 95 matches 1vsworldxddd averages K/R 0.67 and ADR 73.3; the rating across the 45 rated matches is 0.94. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: K/D at 0.84, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 62% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 10 of 45 matches the rating was 1.10 or higher (22%), in 21 it was below 0.90. In 22 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: August 2026 at 0.94. 1vsworldxddd loses the most ELO on Mirage (−25 ELO, win rate 45%). Improved over the last three months: K/R +0.09, ADR +9.5, Win rate +4 pp. Unchanged in recent months: Rating at 0.94, Headshots at 62%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.