1vs-World

BY
277 matches tracked 70 matches in 30 days
Last updated:

How does 1vs-World play?

Rating 0.96 (from 103 matches) K/R 0.71 ADR 75.9 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 10
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 103 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (218 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−7 pp better than 16%
AWP share of kills 11%0 pp level
K/D 1.04+0.01 better than 52%
Pistol kills per match 2.9
Knife kills 9 in 277 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.0%−1.3 pp better than 15%
Rounds with 3K 3.2%−0.9 pp better than 14%
MVPs per match 1.9−0.4 better than 8%
4Ks and aces 31x 4K, 0 aces in 218 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 2.7−1.4 better than 14%
Enemies flashed per round 0.28−0.02 better than 47%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +448
= Stayed the same
ADR at 75.3, Win rate at 48%
▼ Got worse
K/R −0.04, Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.70 (at the start 0.74).

Patterns

From the last 277 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −59 ELO
56 matches · 43% wins
In match 2 of the day −26 ELO
57 matches · 39% wins
On Saturdays −28 ELO, win rate 41%

1vs-World loses the most ELO on Anubis: −59 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Ancient
  2. Most kills in a match: 36 · Anubis
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
52% level
0.73 better than 43%
78.5 better than 38%
0.96 better than 26%
55% of 320 duels better than 69%
33% of 61 situations better than 35%
Anubis56
43% better than 18%
0.71 better than 33%
74.0 better than 15%
0.96 better than 21%
54% of 162 duels better than 65%
20% of 40 situations better than 14%
Ancient44
34% better than 6%
0.69 better than 22%
73.8 better than 12%
0.96 better than 25%
57% of 136 duels better than 80%
50% of 36 situations better than 82%
Nuke30
53% better than 41%
0.73 better than 31%
79.0 better than 33%
1.03-
53% of 64 duels better than 48%
39% of 28 situations better than 49%
Dust 228
54% better than 58%
0.65 better than 12%
71.9 better than 10%
0.68-
55% of 86 duels better than 70%
42% of 19 situations better than 61%
Cache12
67% -
0.74 -
79.1 -
0.95-
61% of 33 duels -
38% of 8 situations -
Inferno9
33% -
0.60 -
65.9 -
0.76-
28% of 25 duels -
29% of 7 situations -
Overpass3
67% -
0.83 -
81.1 -
-
50% of 12 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1vs-World plays

Across 277 matches 1vs-World averages K/R 0.71 and ADR 75.9; the rating across the 103 rated matches is 0.96. Biggest strength: Rounds with a death at only 68%, where lower is better. That is better than 85% of players on level 10. Most room to improve: Utility damage per round at 2.7. That is better than only 14% of players on level 10. On average 15.4 kills per match, 44% of them headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 33 of 103 matches the rating was 1.10 or higher (32%), in 44 it was below 0.90. In 218 matches with detailed stats: 31 4Ks and 0 aces. Best month by rating: September 2026 at 0.96. 1vs-World loses the most ELO on Anubis (−59 ELO, win rate 43%). Things go best in match 3 of the day (+90 ELO, win rate 55%). Improved over the last three months: ELO +448. Got weaker: K/R −0.04, Headshots −3 pp. Unchanged in recent months: ADR at 75.3, Win rate at 48%. Last 30 days: 70 matches, win rate 47%, ELO balance +91.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.