1stGay

Ukraine
97 matches tracked 22 matches in 30 days
Last updated:

How does 1stGay play?

Rating 1.18 (from 76 matches) K/R 0.79 ADR 85.2 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91% on level 10
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 76 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 29% good 1.10 to 1.29 26% normal 0.90 to 1.09 13% weak 0.75 to 0.89 20% very weak below 0.75 8%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

1stGay gets the first kill in 8 of 100 rounds. 3 percentage points below the level 10 average (11%).

Rounds with first kill 8%−3 pp better than 15%
Opening duels won 55%+4 pp better than 78%

Clutch

Strength
Last one alive

Averages 3.0 kills per match as the last one alive. 1.4 above the level 10 average (1.6).

Clutch 1v1 won 47%+7 pp better than 89%
Clutch 1v2 won 31%+10 pp better than 94%
Clutch kills per match 3.0+1.4 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.19 kills per death. 0.15 above the level 10 average (1.04).

Headshot rate 49%−2 pp better than 42%
AWP share of kills 8%−3 pp better than 46%
K/D 1.19+0.15 better than 89%
Pistol kills per match 2.2
Knife kills 8 in 97 matches

Impact

Strength
Damage and big rounds

1stGay gets exactly 2 kills in 15.4 of 100 rounds. 2.0 percentage points above the level 10 average (13.4%).

2K rounds 15.4%+2.0 pp better than 88%
3K rounds 5.1%+1.0 pp better than 84%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 16x 4K, 0 aces in 76 matches

Utility and deaths

Strength
Nades, flashes and deaths

Averages 8.1 utility damage per round from HEs and mollies. 4.0 above the level 10 average (4.1).

Utility hit rate 45%+10 pp better than 96%
Utility damage per round 8.1+4.0 better than 98%
Enemies flashed per round 0.38+0.08 better than 74%
Deaths per round 66%−5 pp better than 95%

Progress

One value per month, dashed line is the level 10 average
Whether 1stGay is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 78 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.79
JulAugSepOct

Best month: August 2026 with 0.83.

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −23 ELO
22 matches · 55% win rate

1stGay loses the most ELO on Inferno: −23 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Highest rating in a match: 2.20 · Dust 2
  3. Most kills in a match: 44 · Cache

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
52% on par
0.76 better than 58%
86.2 better than 75%
1.12 better than 75%
56% of 64 duels better than 75%
53% of 19 situations better than 88%
Inferno22
55% better than 53%
0.84 better than 82%
92.8 better than 87%
1.23 better than 85%
60% of 72 duels better than 83%
65% of 20 situations better than 92%
Ancient13
31% -
0.76 -
79.5 -
1.08-
57% of 42 duels -
30% of 10 situations -
Anubis13
46% -
0.81 -
86.1 -
1.29-
57% of 37 duels -
33% of 12 situations -
Dust 213
38% -
0.68 -
71.3 -
1.10-
53% of 38 duels -
45% of 11 situations -
Cache8
38% -
0.85 -
87.2 -
1.23-
41% of 27 duels -
67% of 6 situations -
Nuke3
33% -
0.97 -
100.9 -
1.29-
71% of 7 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1stGay plays

Across 97 matches 1stGay averages K/R 0.79 and ADR 85.2; the rating across the 76 rated matches is 1.18. Biggest strength: Utility damage per round at 8.1, better than 98% of level 10 players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 players. Averages 17.6 kills per match with 49% headshots. The strongest map is Inferno with a 55% win rate in 22 matches. In 45 of 76 matches the rating was 1.10 or higher (59%), in 21 it was below 0.90. In 76 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: August 2026 at 1.24. 1stGay loses the most ELO on Inferno (−23 ELO, win rate 55%). Things go best on Mirage (+2 ELO, win rate 52%). Last 30 days: 22 matches, win rate 50%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.