1nfraAAA

PK
119 matches tracked 78 matches in 30 days
Last updated:

How does 1nfraAAA play?

Rating 1.09 K/R 0.79 ADR 81.7 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 119 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 18% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 8% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 about average weaker than most
Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 49%−2 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 78%
AWP share of kills 15%+5 pp · Ø 10% better than 75%
K/D 1.06+0.04 · Ø 1.02 better than 69%
Pistol kills per match 3.2
Knife kills 2 in 119 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.0%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 74%
3K rounds 5.2%+1.2 pp · Ø 4.0% better than 90%
MVPs per match 2.7+0.4 · Ø 2.3 better than 89%
4Ks and aces 25x 4K, 7 aces in 119 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 1.4−2.8 · Ø 4.2 better than 1%
Enemies flashed per round 0.08−0.20 · Ø 0.28 better than 4%
Deaths per round 74%+2 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 9 average
Whether 1nfraAAA is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 119 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Best month: August 2026 with 0.81.

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −63 ELO
40 matches · 33% win rate
On Ancient −21 ELO
34 matches · 56% win rate
Between 12:00 and 18:00 −42 ELO, win rate 39%
On Sundays −3 ELO, win rate 32%

1nfraAAA loses the most ELO from match 5 of the day: −63 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Nuke
  2. Highest rating in a match: 2.62 · Anubis
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient34
56% better than 67%
0.81 better than 82%
85.4 better than 74%
1.10 better than 77%
50% of 174 duels better than 45%
40% of 20 situations better than 53%
Anubis26
54% better than 59%
0.84 better than 91%
87.5 better than 81%
1.15 better than 86%
54% of 148 duels better than 69%
50% of 16 situations better than 82%
Dust 219
32% better than 5%
0.74 better than 56%
76.3 better than 30%
1.01 right on the average
39% of 113 duels better than 4%
30% of 10 situations better than 29%
Mirage18
39% better than 14%
0.75 better than 60%
73.9 better than 19%
1.04 better than 60%
55% of 105 duels better than 76%
20% of 10 situations better than 10%
Nuke10
30% -
0.73 -
74.3 -
1.05-
48% of 56 duels -
50% of 4 situations -
Cache7
43% -
0.70 -
78.8 -
0.97-
41% of 41 duels -
67% of 3 situations -
Inferno5
40% -
0.97 -
97.1 -
1.37-
57% of 23 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1nfraAAA plays

Across 119 matches 1nfraAAA averages K/R 0.79, ADR 81.7 and a rating of 1.09. Biggest strength: 3K rounds at 5.2%, better than 90% of level 9 players. Most room to improve: Utility damage per round at 1.4, better than only 1% of level 9 players. Averages 17.6 kills per match with 53% headshots. The strongest map is Ancient with a 56% win rate in 34 matches. In 55 of 119 matches the rating was 1.10 or higher (46%), in 36 it was below 0.90. In 119 matches with detailed stats: 25 4Ks and 7 aces. Best month by rating: August 2026 at 1.16. 1nfraAAA loses the most ELO from match 5 of the day (−63 ELO, win rate 33%). Things go best on Anubis (+4 ELO, win rate 54%). Match no. 1 of the day goes best: 65% win rate, −46 ELO. Last 30 days: 78 matches, win rate 36%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.