1mprove

Russia
173 matches tracked 45 matches in 30 days
Last updated:

How does 1mprove play?

Rating 0.91 (from 103 matches) K/R 0.68 ADR 72.4 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 103 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 34%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

2,750-2,999 ELO

Compared with 10,580 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 47%−4 pp · Ø 51% better than 12%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.05).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 22%+10 pp · Ø 12% better than 87%
K/D 0.96−0.09 · Ø 1.05 better than 15%
Pistol kills per match 3.4
Knife kills 16 in 173 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 11.5%−2.0 pp · Ø 13.5% better than 6%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 5%
MVPs per match 2.2−0.1 · Ø 2.3 better than 28%
4Ks and aces 14x 4K, 0 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 87%
Utility damage per round 4.8+1.0 · Ø 3.8 better than 75%
Enemies flashed per round 0.38+0.07 · Ø 0.31 better than 72%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 56%, ELO at 2,861
▼ Got worse
K/R −0.10, ADR −6.9, Win rate −10 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.56
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.64 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −86 ELO
23 matches · 39% win rate
In match 1 of the day +176 ELO
45 matches · 47% win rate
Between 18:00 and 24:00 +15 ELO, win rate 43%

1mprove loses the most ELO on Ancient: −86 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Dust 2
  2. Most kills in a match: 31 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
52% better than 44%
0.66 better than 11%
70.2 better than 5%
0.87 better than 3%
49% of 307 duels better than 30%
38% of 37 situations right on the average
Dust 246
65% better than 88%
0.76 better than 53%
80.6 better than 43%
1.04 better than 43%
50% of 258 duels better than 38%
50% of 22 situations better than 80%
Ancient23
39% better than 10%
0.68 better than 15%
72.9 better than 9%
0.93-
46% of 80 duels better than 17%
50% of 16 situations better than 78%
Anubis15
47% better than 27%
0.60 better than 2%
63.6 better than 1%
0.82-
42% of 36 duels better than 7%
33% of 9 situations better than 37%
Nuke7
43% -
0.60 -
62.7 -
0.68-
38% of 29 duels -
67% of 6 situations -
Inferno5
80% -
0.57 -
67.3 -
0.68-
47% of 36 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1mprove plays

Across 173 matches 1mprove averages K/R 0.68 and ADR 72.4; the rating across the 103 rated matches is 0.91. Biggest strength: Utility hit rate at 40%, better than 87% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rating at 0.91, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 14.9 kills per match with 56% headshots. The strongest map is Dust 2 with a 65% win rate in 46 matches. In 27 of 103 matches the rating was 1.10 or higher (26%), in 51 it was below 0.90. In 103 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: August 2026 at 1.00. 1mprove loses the most ELO on Ancient (−86 ELO, win rate 39%). Things go best on Dust 2 (+190 ELO, win rate 65%). Got weaker: K/R −0.10, ADR −6.9, Win rate −10 pp. Unchanged in recent months: Headshots at 56%, ELO at 2,861. Last 30 days: 45 matches, win rate 38%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.