1mprove
How does 1mprove play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).
Compared with 10,580 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Average18% of 1v2s won and so slightly below the average (21%).
Weapons and aim
Average0.96 K/D and so slightly below the average (1.05).
Impact
WeaknessExactly 3 kills in 2.9% of rounds and so well below the average (4.1%).
Utility and deaths
Average40% of nades dealing damage or blinding and so well above the average (34%).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.74. Last 3 months: 0.64 (at the start 0.74). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.00.
Damage per round (ADR)
Best month: July 2026 with 76.5. Last 3 months: 69.6 (at the start 76.5). Well below the average (80.6).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months unchanged at 56%. Clearly above the average (52%).
Matches won (win rate)
Best month: August 2026 with 61%. Last 3 months: 50% (at the start 60%). Slightly below the average (52%).
Best month: September 2026 with 3,143. Last 3 months: 2,861 (at the start 2,835).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 173 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
1mprove loses the most ELO on Ancient: −86 ELO, 39% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.18 · Dust 2
- Most kills in a match: 31 · Dust 2
- Longest win streak: 8 wins in a row · Mirage
Maps in detail
from the last 173 matchesCompared with players on the same level who have at least 15 matches on the map.
How 1mprove plays
Across 173 matches 1mprove averages K/R 0.68 and ADR 72.4; the rating across the 103 rated matches is 0.91. Biggest strength: Utility hit rate at 40%, better than 87% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rating at 0.91, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 14.9 kills per match with 56% headshots. The strongest map is Dust 2 with a 65% win rate in 46 matches. In 27 of 103 matches the rating was 1.10 or higher (26%), in 51 it was below 0.90. In 103 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: August 2026 at 1.00. 1mprove loses the most ELO on Ancient (−86 ELO, win rate 39%). Things go best on Dust 2 (+190 ELO, win rate 65%). Got weaker: K/R −0.10, ADR −6.9, Win rate −10 pp. Unchanged in recent months: Headshots at 56%, ELO at 2,861. Last 30 days: 45 matches, win rate 38%, net ELO −42.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.