1grekWTF

VN
60 matches tracked
Last updated:

How does 1grekWTF play?

Rating 1.11 (from 40 matches) K/R 0.81 ADR 82.7 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 40 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 18% good 1.10 to 1.29 13% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average.
EntryMulti-killsHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 54%+3 pp · Ø 51% better than 78%

Clutch

Weakness
Last one alive

21% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 21%−18 pp · Ø 39% better than 2%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 98%
AWP share of kills 15%+5 pp · Ø 10% better than 75%
K/D 1.10+0.08 · Ø 1.02 better than 79%
Pistol kills per match 2.5

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.0%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 29%
3K rounds 6.1%+2.1 pp · Ø 4.0% better than 98%
MVPs per match 2.8+0.5 · Ø 2.3 better than 93%
4Ks and aces 10x 4K, 1 ace in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.3).

Utility hit rate 39%+4 pp · Ø 35% better than 75%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 17%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 47%
Deaths per round 73%+1 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +20 pp
= Stayed the same
ADR at 81.6, Headshots at 61%
▼ Got worse
K/R −0.06

Aug to Sep 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.94. Last 3 months: 0.79 (at the start 0.85). Clearly above the average (0.73).

Patterns

From the last 60 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Most kills in a match: 38 · Ancient
  3. Highest rating in a match: 2.60 · Dust 2

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
61% better than 85%
0.84 better than 92%
85.5 better than 79%
1.08-
58% of 55 duels better than 88%
0% of 2 situations better than 1%
Anubis12
50% -
0.68 -
74.9 -
0.82-
45% of 51 duels -
40% of 5 situations -
Mirage12
50% -
0.80 -
83.3 -
1.15-
54% of 54 duels -
0% of 1 situations -
Cache9
56% -
0.96 -
90.4 -
1.47-
59% of 34 duels -
50% of 2 situations -
Ancient5
60% -
0.76 -
76.9 -
1.16-
53% of 30 duels -
0% of 4 situations -
Inferno4
25% -
0.82 -
84.1 -
1.10-
61% of 28 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 1grekWTF plays

Across 60 matches 1grekWTF averages K/R 0.81 and ADR 82.7; the rating across the 40 rated matches is 1.11. Biggest strength: Headshot rate at 61%, better than 98% of level 9 players. Most room to improve: Clutch 1v1 won at 21%, better than only 2% of level 9 players. Averages 17.7 kills per match with 61% headshots. The strongest map is Dust 2 with a 61% win rate in 18 matches. In 16 of 40 matches the rating was 1.10 or higher (40%), in 13 it was below 0.90. In 40 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: August 2026 at 1.16. Improved over the last three months: Win rate +20 pp. Got weaker: K/R −0.06. Unchanged in recent months: ADR at 81.6, Headshots at 61%. Last 30 days: 3 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.