1fabig

RO
35 matches tracked
Last updated:

How does 1fabig play?

Rating 1.19 (from 13 matches) K/R 0.77 ADR 83.1 from 35 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.60 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 13 matches
outstanding 1.80 and up 23% strong 1.30 to 1.79 8% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 8% very weak below 0.75 23%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 4 average. More first kills per match than the level 4 average. Higher headshot rate than the level 4 average.
Multi-killsEntryHeadshots
better than most on level 4 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 13%+3 pp better than 92%
Opening duels won 51%+2 pp better than 71%

Clutch

Weakness
Last one alive
Clutch 1v1 won 22%−15 pp better than 2%
Clutch 1v2 won 22%0 pp level
Clutch kills per match 1.1−0.6 better than 10%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 58%+15 pp better than 99%
AWP share of kills 9%−2 pp better than 50%
K/D 1.07+0.11 better than 92%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds
Rounds with 2K 15.1%+2.5 pp better than 96%
Rounds with 3K 3.3%−0.4 pp better than 39%
MVPs per match 2.2+0.1 better than 75%
4Ks and aces 8x 4K, 2 aces in 35 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 44%
Utility damage per round 3.9+0.1 better than 55%
Enemies flashed per round 0.240.00 level
Rounds with a death 72%−1 pp better than 69%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: September 2026 with 0.91.

Patterns

From the last 35 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.66 · Mirage
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 35 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
50% -
0.77 -
84.9 -
1.23-
51% of 82 duels -
29% of 7 situations -
Ancient8
50% -
0.76 -
84.8 -
0.82-
58% of 40 duels -
17% of 6 situations -
Dust 28
75% -
0.86 -
88.6 -
1.53-
51% of 51 duels -
0% of 3 situations -
Cache3
33% -
0.69 -
71.1 -
1.13-
46% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1fabig plays

Across 35 matches 1fabig averages K/R 0.77 and ADR 83.1; the rating across the 13 rated matches is 1.19. Biggest strength: Headshot rate at 58%. That is better than 99% of players on level 4. Most room to improve: Clutch 1v1 won at 22%. That is better than only 2% of players on level 4. On average 16.8 kills per match, 58% of them headshots. In 6 of 13 matches the rating was 1.10 or higher (46%), in 4 it was below 0.90. In 35 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: September 2026 at 1.33. Last 30 days: 8 matches, win rate 75%, ELO balance −20.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.