1dex

Sweden
FACEIT verified 98 matches tracked
ELO ▼ 21
3,354
30-day peak: 3,375
Rank EU ▼ 139 places
#1,817
SE #66 in SE
30 days · prev. #1,678 · best #1,678
Last updated:

How does 1dex play?

Rating 1.14 (from 48 matches) K/R 0.78 ADR 86.7 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 48 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 17% normal 0.90 to 1.09 31% weak 0.75 to 0.89 13% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 60%+8 pp · Ø 52% better than 93%

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 76%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (53%).

Headshot rate 62%+9 pp · Ø 53% better than 93%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.15+0.10 · Ø 1.05 better than 71%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.6%).

2K rounds 15.1%+1.5 pp · Ø 13.6% better than 78%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 24%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 10x 4K, 0 aces in 34 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (3.9).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 5.9+2.0 · Ø 3.9 better than 92%
Enemies flashed per round 0.42+0.10 · Ø 0.32 better than 78%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, ADR +5.6, Headshots +3 pp
= Stayed the same
Win rate at 58%
▼ Got worse
ELO −133

Aug to Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.83
AprMayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.81 (at the start 0.77). Clearly above the average (0.75).

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −35 ELO
29 matches · 52% win rate
On Mirage −8 ELO
30 matches · 53% win rate
On Sundays −46 ELO, win rate 43%

1dex loses the most ELO in match 2 of the day: −35 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Ancient
  2. Most kills in a match: 30 · Ancient
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
53% better than 41%
0.80 better than 67%
89.9 better than 83%
1.10 better than 61%
56% of 82 duels better than 70%
40% of 10 situations better than 54%
Ancient21
67% better than 85%
0.85 better than 86%
91.4 better than 87%
1.35-
65% of 46 duels better than 97%
60% of 5 situations better than 92%
Dust 216
56% better than 54%
0.69 better than 19%
78.4 better than 31%
1.07-
48% of 21 duels better than 25%
67% of 3 situations better than 97%
Cache8
63% -
0.72 -
80.9 -
0.99-
50% of 40 duels -
50% of 2 situations -
Nuke8
50% -
0.75 -
81.4 -
1.17-
57% of 14 duels -
0% of 1 situations -
Inferno7
71% -
0.81 -
91.0 -
1.44-
75% of 8 duels -
0% of 1 situations -
Anubis5
80% -
0.87 -
94.7 -
0.96-
67% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1dex plays

Across 98 matches 1dex averages K/R 0.78 and ADR 86.7; the rating across the 48 rated matches is 1.14. Biggest strength: Headshot rate at 62%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.7%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 62% headshots. The strongest map is Ancient with a 67% win rate in 21 matches. In 24 of 48 matches the rating was 1.10 or higher (50%), in 9 it was below 0.90. In 34 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: August 2026 at 1.17. 1dex loses the most ELO in match 2 of the day (−35 ELO, win rate 52%). Things go best in match 1 of the day (+130 ELO, win rate 69%). Match no. 1 of the day goes best: 69% win rate, +130 ELO. Improved over the last three months: K/R +0.04, ADR +5.6, Headshots +3 pp. Got weaker: ELO −133. Unchanged in recent months: Win rate at 58%. Last 30 days: 2 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.