1dex
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).
Compared with 6,766 players in this group, each player over up to their last 100 matches.
Opening
Strength60% of opening duels won and so well above the average (52%).
Clutch
Average44% of 1v1s won and so slightly above the average (40%).
Weapons and aim
Average62% headshots and so well above the average (53%).
Impact
AverageExactly 2 kills in 15.1% of rounds and so clearly above the average (13.6%).
Utility and deaths
Strength5.9 utility damage per round and so well above the average (3.9).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Sep 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: August 2026 with 0.83. Last 3 months: 0.81 (at the start 0.77). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.17.
Damage per round (ADR)
Best month: August 2026 with 91.7. Last 3 months: 90.0 (at the start 84.4). Clearly above the average (81.2).
Share of headshot kills
Best month: August 2026 with 63%. Last 3 months: 64% (at the start 61%). Well above the average (53%).
Matches won (win rate)
Best month: July 2026 with 75%. Last 3 months unchanged at 58%. Well above the average (52%).
Best month: August 2026 with 3,664. Last 3 months: 3,354 (at the start 3,487).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 98 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
1dex loses the most ELO in match 2 of the day: −35 ELO, 52% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.86 · Ancient
- Most kills in a match: 30 · Ancient
- Longest win streak: 6 wins in a row · Nuke
Maps in detail
from the last 98 matchesCompared with players on the same level who have at least 15 matches on the map.
How 1dex plays
Across 98 matches 1dex averages K/R 0.78 and ADR 86.7; the rating across the 48 rated matches is 1.14. Biggest strength: Headshot rate at 62%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.7%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 62% headshots. The strongest map is Ancient with a 67% win rate in 21 matches. In 24 of 48 matches the rating was 1.10 or higher (50%), in 9 it was below 0.90. In 34 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: August 2026 at 1.17. 1dex loses the most ELO in match 2 of the day (−35 ELO, win rate 52%). Things go best in match 1 of the day (+130 ELO, win rate 69%). Match no. 1 of the day goes best: 69% win rate, +130 ELO. Improved over the last three months: K/R +0.04, ADR +5.6, Headshots +3 pp. Got weaker: ELO −133. Unchanged in recent months: Win rate at 58%. Last 30 days: 2 matches, win rate 0%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.