1Romario

Russia
82 matches tracked
Last updated:

How does 1Romario play?

Rating 1.09 (from 21 matches) K/R 0.66 ADR 74.1 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95% on level 4
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 24%
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2.0 pp better than 29%
Opening duels won 43%−6 pp better than 13%

Clutch

Weakness
Last one alive
Clutch 1v1 won 27%−10 pp better than 8%
Clutch 1v2 won 16%−6 pp better than 22%
Clutch kills per match 1.5−0.2 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%+3 pp better than 69%
AWP share of kills 7%−4 pp better than 42%
K/D 0.84−0.12 better than 13%
Pistol kills per match 2.7
Knife kills 2 in 82 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%+0.5 pp better than 70%
Rounds with 3K 2.9%−0.8 pp better than 23%
MVPs per match 1.9−0.2 better than 36%
4Ks and aces 6x 4K, 1 ace in 41 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 31%
Utility damage per round 3.0−0.8 better than 32%
Enemies flashed per round 0.240.00 level
Rounds with a death 79%+6.0 pp better than 4%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
K/R +0.07, ADR +6.3
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −19 pp, ELO −313

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.68 (at the start 0.61).

Patterns

From the last 82 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −71 ELO
35 matches · 46% wins
On Dust 2 −29 ELO
31 matches · 35% wins

1Romario loses the most ELO on Mirage: −71 ELO, 46% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 1.79 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
46% better than 38%
0.69 level
74.9 better than 42%
1.11–
40% of 155 duels better than 11%
50% of 16 situations better than 83%
Dust 231
35% better than 9%
0.62 better than 13%
71.8 better than 21%
1.13–
37% of 122 duels better than 4%
36% of 14 situations level
Anubis8
63% –
0.69 –
84.1 –
1.03–
78% of 27 duels –
67% of 3 situations –
Ancient4
50% –
0.65 –
73.1 –
0.56–
25% of 16 duels –
-

Compared with players on the same level who have at least 15 matches on the map.

How 1Romario plays

Across 82 matches 1Romario averages K/R 0.66 and ADR 74.1; the rating across the 21 rated matches is 1.09. Biggest strength: Rating at 1.09. That is better than 95% of players on level 4. Most room to improve: Rounds with a death at 79%. That is better than only 4% of players on level 4. On average 14.2 kills per match, 46% of them headshots. The strongest map is Mirage with a 46% win rate in 35 matches. In 9 of 21 matches the rating was 1.10 or higher (43%), in 8 it was below 0.90. In 41 matches with detailed stats: 6 4Ks and 1 aces. Best month by rating: September 2026 at 1.09. 1Romario loses the most ELO on Mirage (−71 ELO, win rate 46%). Improved over the last three months: K/R +0.07, ADR +6.3. Got weaker: Headshots −3 pp, Win rate −19 pp, ELO −313. Last 30 days: 1 matches, win rate 0%, ELO balance −24.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.