1MMMMMMMMMMM
How does 1MMMMMMMMMMM play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (239 matches).
Compared with 1,720 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 11% of rounds and so clearly above the average (10%).
Clutch
Average32% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average50% headshots and so just above the average (49%).
Impact
AverageExactly 3 kills in 4.4% of rounds and so slightly above the average (4.0%).
Utility and deaths
Weakness0.05 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.82. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.73).
Rating, 1.00 is an average match
Best month: June 2026 with 1.11. Last 3 months: 1.04 (at the start 1.06). Just above the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 87.7. Last 3 months: 82.9 (at the start 83.1). Slightly above the average (80.4).
Share of headshot kills
Best month: August 2026 with 52%. Last 3 months: 51% (at the start 46%). Slightly above the average (49%).
Matches won (win rate)
Best month: June 2026 with 55%. Last 3 months unchanged at 46%. Well below the average (52%).
Best month: September 2026 with 2,433. Last 3 months: 1,960 (at the start 1,853).
Rounds with first kill
Best month: October 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 320 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
1MMMMMMMMMMM loses the most ELO on Ancient: −89 ELO, 40% win rate
Records and milestones
from recorded matches- Most kills in a match: 41 · Mirage
- Highest rating in a match: 2.28 · Dust 2
- Longest win streak: 10 wins in a row · Cache
Maps in detail
from the last 320 matchesCompared with players on the same level who have at least 15 matches on the map.
How 1MMMMMMMMMMM plays
Across 320 matches 1MMMMMMMMMMM averages K/R 0.77 and ADR 82.9; the rating across the 307 rated matches is 1.05. Most room to improve: Utility damage per round at 2.2, better than only 5% of level 9 players. Averages 16.8 kills per match with 50% headshots. The strongest map is Inferno with a 49% win rate in 41 matches. In 131 of 307 matches the rating was 1.10 or higher (43%), in 117 it was below 0.90. In 239 matches with detailed stats: 52 4Ks and 4 aces. Best month by rating: June 2026 at 1.11. 1MMMMMMMMMMM loses the most ELO on Ancient (−89 ELO, win rate 40%). Things go best in match 3 of the day (+60 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +60 ELO. Improved over the last three months: Headshots +5 pp, ELO +107. Unchanged in recent months: K/R at 0.77, Rating at 1.04, ADR at 82.9, Win rate at 46%. Last 30 days: 89 matches, win rate 43%, net ELO −1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.