1Lake

USA
FACEIT verified 133 matches tracked
ELO
3,047
Peak across recorded matches: 3,265
Rank EU ▼ 507 places
#6,459
US #157 in US
30 days · prev. #5,952 · best #5,952
Last updated:

How does 1Lake play?

Rating 1.22 (from 63 matches) K/R 0.89 ADR 95.3 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 63 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 33% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 8% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 60%+20 pp · Ø 40% better than 99%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (53%).

Headshot rate 41%−12 pp · Ø 53% better than 5%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.26+0.21 · Ø 1.05 better than 90%
Pistol kills per match 2.5 from the last 100
Knife kills 4 in 100 matches

Impact

Average
Damage and big rounds

3.1 MVPs per match and so well above the average (2.4).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 46%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 49%
MVPs per match 3.1+0.7 · Ø 2.4 better than 95%
4Ks and aces 5x 4K, 1 ace in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.32).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 45%
Enemies flashed per round 0.62+0.30 · Ø 0.32 better than 97%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +51 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, ADR −5.4, Win rate −18 pp

Aug to Sep 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.70
FebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.98. Last 3 months: 0.77 (at the start 0.85). Just above the average (0.75).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −81 ELO
38 matches · 61% win rate
On Dust 2 −37 ELO
20 matches · 45% win rate

1Lake loses the most ELO on Mirage: −81 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 2.65 · Mirage

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
61% better than 75%
0.82 better than 75%
92.6 better than 90%
1.14 better than 73%
54% of 106 duels better than 58%
27% of 11 situations better than 17%
Dust 220
45% better than 17%
0.96 better than 98%
100.9 better than 98%
1.27-
54% of 68 duels better than 58%
40% of 5 situations right on the average
Ancient15
67% better than 85%
0.95 better than 98%
97.0 better than 96%
1.32-
58% of 65 duels better than 80%
100% of 2 situations better than 99%
Anubis8
38% -
0.79 -
85.0 -
1.15-
64% of 28 duels -
0% of 2 situations -
Cache8
63% -
0.93 -
97.4 -
1.27-
49% of 49 duels -
50% of 2 situations -
Inferno6
50% -
0.95 -
105.2 -
1.30-
73% of 33 duels -
0% of 1 situations -
Nuke4
25% -
0.91 -
99.2 -
1.30-
58% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 1Lake plays

Across 133 matches 1Lake averages K/R 0.89 and ADR 95.3; the rating across the 63 rated matches is 1.22. Biggest strength: Clutch 1v1 won at 60%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 19.2 kills per match with 41% headshots. The strongest map is Ancient with a 67% win rate in 15 matches. In 39 of 63 matches the rating was 1.10 or higher (62%), in 11 it was below 0.90. In 20 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: July 2026 at 1.30. 1Lake loses the most ELO on Mirage (−81 ELO, win rate 61%). Improved over the last three months: Headshots +51 pp. Got weaker: K/R −0.08, ADR −5.4, Win rate −18 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.