1JBC

CR
102 matches tracked
ELO
2,156
Peak across the last 102 matches: 2,156
Rank NA ▲ 1,847 places
#4,740 #8 in CR
30 days · before #6,587 · best #4,492
Last updated:

How does 1JBC play?

Rating 0.99 (from 22 matches) K/R 0.70 ADR 79.9 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 22 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 5% normal 0.90 to 1.09 55% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 53%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 67%+27 pp better than 99%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 0.9−0.7 better than 2%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 47%
AWP share of kills 10%−1 pp better than 54%
K/D 0.92−0.12 better than 12%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds
Rounds with 2K 10.4%−3.0 pp better than 1%
Rounds with 3K 5.3%+1.2 pp better than 88%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 2x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 30%
Utility damage per round 3.8−0.3 better than 41%
Enemies flashed per round 0.12−0.18 better than 6%
Rounds with a death 76%+5 pp better than 7%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +7 pp
= Stayed the same
K/R at 0.71, ADR at 81.9
▼ Got worse
Headshots −3 pp

Aug 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.71 (at the start 0.69).

Patterns

From the last 102 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
24 matches · 38% wins
Between 0:00 and 6:00 ±0 ELO, win rate 39%

1JBC loses the most ELO in match 2 of the day: ±0 ELO, 38% wins

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 1.59 · Ancient
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
42% better than 15%
0.68 better than 20%
74.7 better than 18%
0.98-
41% of 51 duels better than 6%
50% of 2 situations better than 83%
Dust 230
60% better than 77%
0.68 better than 21%
82.0 better than 55%
0.95-
45% of 82 duels better than 17%
36% of 11 situations better than 45%
Ancient15
47% better than 30%
0.71 better than 30%
83.9 better than 60%
1.03-
51% of 69 duels better than 45%
67% of 3 situations better than 97%
Anubis15
33% better than 5%
0.77 better than 63%
86.3 better than 77%
1.00-
54% of 46 duels better than 61%
0% of 1 situations better than 1%
Cache4
25% -
0.62 -
67.5 -
1.00-
40% of 10 duels -
0% of 1 situations -
Inferno4
75% -
0.63 -
73.4 -
-
36% of 14 duels -
-
Nuke3
33% -
0.76 -
86.4 -
-
67% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1JBC plays

Across 102 matches 1JBC averages K/R 0.70 and ADR 79.9; the rating across the 22 rated matches is 0.99. Biggest strength: Clutch 1v1 won at 67%. That is better than 99% of players on level 10. Most room to improve: Rounds with a death at 76%. That is better than only 7% of players on level 10. On average 16.1 kills per match, 50% of them headshots. The strongest map is Dust 2 with a 60% win rate in 30 matches. In 3 of 22 matches the rating was 1.10 or higher (14%), in 7 it was below 0.90. In 22 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: August 2026 at 0.99. 1JBC loses the most ELO in match 2 of the day (±0 ELO, win rate 38%). Things go best on Mirage (+49 ELO, win rate 42%). Improved over the last three months: Win rate +7 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.71, ADR at 81.9.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.