1Fallo

USA
138 matches tracked
ELO ▲ 5
2,469
30-day peak: 2,489
Rank NA ▼ 10 places
#1,709 #920 in US
30 days · before #1,699 · best #1,694
Last updated:

How does 1Fallo play?

Rating 0.99 (from 42 matches) K/R 0.76 ADR 84.1 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 42 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 29% weak 0.75 to 0.89 19% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
EntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 85%
Opening duels won 51%0 pp level

Clutch

Weakness
Last one alive
Clutch 1v1 won 33%−7 pp better than 22%
Clutch 1v2 won 19%−2 pp better than 34%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+7 pp better than 88%
AWP share of kills 9%−2 pp better than 50%
K/D 1.06+0.02 better than 57%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds
Rounds with 2K 12.8%−0.6 pp better than 31%
Rounds with 3K 4.5%+0.4 pp better than 66%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 6x 4K, 3 aces in 44 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 37%
Utility damage per round 2.3−1.8 better than 6%
Enemies flashed per round 0.10−0.20 better than 4%
Rounds with a death 72%+1 pp better than 42%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.74, ADR at 83.5, ELO at 2,469
▼ Got worse
Win rate −9 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.74 (at the start 0.77).

Patterns

From the last 138 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.67 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 38 · Anubis

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
52% level
0.72 better than 37%
80.5 better than 48%
0.99 better than 34%
50% of 217 duels better than 40%
54% of 24 situations better than 89%
Dust 235
51% better than 45%
0.81 better than 80%
88.2 better than 82%
1.06-
61% of 132 duels better than 92%
19% of 16 situations better than 9%
Ancient16
31% better than 4%
0.70 better than 26%
78.5 better than 33%
0.83-
49% of 68 duels better than 33%
20% of 10 situations better than 11%
Cache13
77% -
0.81 -
90.4 -
0.91-
63% of 65 duels -
50% of 6 situations -
Anubis9
44% -
0.78 -
86.5 -
1.06-
41% of 32 duels -
50% of 2 situations -
Nuke8
75% -
0.75 -
80.2 -
0.95-
48% of 48 duels -
0% of 3 situations -
Inferno7
86% -
0.82 -
86.3 -
1.33-
54% of 35 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1Fallo plays

Across 138 matches 1Fallo averages K/R 0.76 and ADR 84.1; the rating across the 42 rated matches is 0.99. Biggest strength: Headshot rate at 58%. That is better than 88% of players on level 10. Most room to improve: Utility damage per round at 2.3. That is better than only 6% of players on level 10. On average 17.3 kills per match, 58% of them headshots. The strongest map is Cache with a 77% win rate in 13 matches. In 15 of 42 matches the rating was 1.10 or higher (36%), in 15 it was below 0.90. In 44 matches with detailed stats: 6 4Ks and 3 aces. Best month by rating: August 2026 at 1.03. Things go best on Mirage (+125 ELO, win rate 52%). Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.74, ADR at 83.5, ELO at 2,469. Last 30 days: 5 matches, win rate 60%, ELO balance +72.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.