1FX

AR
83 matches tracked 41 matches in 30 days
Last updated:

How does 1FX play?

Rating 0.96 K/R 0.68 ADR 74.1 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 83 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 33% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 4 average. Higher headshot rate than the level 4 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 4 about average weaker than most
Level 4

Compared with 684 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (9%).

Rounds with first kill 7%−2 pp · Ø 9% better than 14%
Opening duels won 46%−3 pp · Ø 49% better than 29%

Clutch

Average
Last one alive

55% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 55%+17 pp · Ø 38% better than 99%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 38%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so well above the average (43%).

Headshot rate 52%+9 pp · Ø 43% better than 93%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.97+0.03 · Ø 0.94 better than 66%
Pistol kills per match 1.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.4% of rounds and so slightly above the average (12.5%).

2K rounds 13.4%+0.9 pp · Ø 12.5% better than 73%
3K rounds 3.6%+0.1 pp · Ø 3.5% better than 54%
MVPs per match 2.2+0.1 · Ø 2.1 better than 72%
4Ks and aces 4x 4K, 0 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 70%
Utility damage per round 5.3+1.4 · Ø 3.9 better than 83%
Enemies flashed per round 0.27+0.04 · Ø 0.23 better than 61%
Deaths per round 70%−3 pp · Ø 73% better than 89%

Progress

One value per month, dashed line is the level 4 average
Whether 1FX is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 83 matches, all from the last 3 months.

Kills per round (K/R)

0.69
SepOct

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −29 ELO
37 matches · 41% win rate
Between 18:00 and 24:00 −20 ELO, win rate 44%

1FX loses the most ELO from match 5 of the day: −29 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Highest rating in a match: 1.65 · Anubis

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
63% better than 94%
0.71 better than 57%
79.6 better than 65%
1.01 better than 67%
54% of 78 duels better than 78%
53% of 19 situations better than 86%
Dust 221
43% better than 28%
0.67 better than 37%
71.6 better than 20%
0.94 better than 44%
41% of 75 duels better than 11%
65% of 17 situations better than 98%
Anubis11
55% -
0.76 -
77.6 -
1.09-
49% of 37 duels -
57% of 7 situations -
Nuke9
33% -
0.62 -
69.0 -
0.83-
50% of 34 duels -
38% of 8 situations -
Inferno8
50% -
0.58 -
62.0 -
0.82-
40% of 15 duels -
100% of 1 situations -
Ancient7
43% -
0.67 -
74.5 -
0.97-
35% of 26 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1FX plays

Across 83 matches 1FX averages K/R 0.68, ADR 74.1 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 55%, better than 99% of level 4 players. Most room to improve: Rounds with first kill at 7%, better than only 14% of level 4 players. Averages 15.3 kills per match with 52% headshots. The strongest map is Mirage with a 63% win rate in 27 matches. In 26 of 83 matches the rating was 1.10 or higher (31%), in 30 it was below 0.90. In 83 matches with detailed stats: 4 4Ks and 0 aces. 1FX loses the most ELO from match 5 of the day (−29 ELO, win rate 41%). Things go best on Mirage (+25 ELO, win rate 63%). Last 30 days: 41 matches, win rate 49%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.