1Ellis

USA
84 matches tracked
Last updated:

How does 1Ellis play?

Rating 0.91 (from 43 matches) K/R 0.68 ADR 73.6 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 43 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 33%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 48%−3 pp · Ø 51% better than 17%

Clutch

Weakness
Last one alive

0.8 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 20%
Clutch 1v2 won 0%−21 pp · Ø 21% better than 1%
Clutch kills per match 0.8−0.8 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (52%).

Headshot rate 63%+11 pp · Ø 52% better than 96%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.98−0.07 · Ø 1.05 better than 19%
Pistol kills per match 3.2

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.3% of rounds and so well below the average (4.1%).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 5%
3K rounds 2.3%−1.8 pp · Ø 4.1% better than 1%
MVPs per match 2.2−0.1 · Ø 2.3 better than 28%
4Ks and aces 2x 4K, 0 aces in 20 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.32).

Utility hit rate 40%+6 pp · Ø 34% better than 87%
Utility damage per round 5.4+1.4 · Ø 4.0 better than 85%
Enemies flashed per round 0.49+0.17 · Ø 0.32 better than 90%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
Rating at 0.89, ADR at 71.0
▼ Got worse
K/R −0.06, Win rate −17 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: May 2026 with 0.72. Last 3 months: 0.64 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
44 matches · 57% win rate
On Thursdays ±0 ELO, win rate 50%

1Ellis loses the most ELO in match 1 of the day: ±0 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.58 · Mirage
  2. Most kills in a match: 28 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
64% better than 88%
0.67 better than 14%
72.0 better than 9%
0.99-
43% of 46 duels better than 8%
33% of 3 situations better than 33%
Dust 215
67% better than 91%
0.69 better than 21%
70.5 better than 5%
0.82-
39% of 23 duels better than 3%
50% of 4 situations better than 80%
Cache14
71% -
0.64 -
73.4 -
0.79-
33% of 33 duels -
40% of 5 situations -
Nuke9
56% -
0.72 -
81.2 -
0.95-
63% of 32 duels -
33% of 6 situations -
Ancient8
50% -
0.85 -
90.3 -
1.05-
53% of 19 duels -
25% of 4 situations -
Anubis8
63% -
0.60 -
63.4 -
0.86-
42% of 19 duels -
0% of 3 situations -
Inferno3
100% -
0.65 -
68.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How 1Ellis plays

Across 84 matches 1Ellis averages K/R 0.68 and ADR 73.6; the rating across the 43 rated matches is 0.91. Biggest strength: Headshot rate at 63%, better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 2.3%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 14.0 kills per match with 63% headshots. The strongest map is Cache with a 71% win rate in 14 matches. In 12 of 43 matches the rating was 1.10 or higher (28%), in 21 it was below 0.90. In 20 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: June 2026 at 0.97. 1Ellis loses the most ELO in match 1 of the day (±0 ELO, win rate 57%). Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.06, Win rate −17 pp. Unchanged in recent months: Rating at 0.89, ADR at 71.0. Last 30 days: 6 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.