1DANimal

USA
88 matches tracked 11 matches in 30 days
ELO
2,130
Peak across the last 82 matches: 2,130
Rank NA ▼ 437 places
#5,137
US #2,779 in US
30 days · prev. #4,700 · best #4,700
Last updated:

How does 1DANimal play?

Rating 1.01 (from 61 matches) K/R 0.70 ADR 75.3 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 61 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 50%+10 pp · Ø 40% better than 95%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 6%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 77%
AWP share of kills 26%+15 pp · Ø 11% better than 93%
K/D 1.05+0.02 · Ø 1.03 better than 60%
Pistol kills per match 2.6
Knife kills 1 in 82 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.5% of rounds and so well below the average (13.4%).

2K rounds 10.5%−2.9 pp · Ø 13.4% better than 2%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 5%
MVPs per match 2.2−0.2 · Ø 2.4 better than 39%
4Ks and aces 3x 4K, 0 aces in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 67%−5 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +207
= Stayed the same
Win rate at 59%
▼ Got worse
K/R −0.10, Rating −0.11, ADR −13.9, Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.64 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.68 · Nuke
  2. Most kills in a match: 37 · Cache
  3. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
60% better than 80%
0.66 better than 15%
72.8 better than 13%
0.97-
60% of 89 duels better than 91%
67% of 9 situations better than 96%
Inferno16
56% better than 56%
0.67 better than 19%
73.5 better than 17%
0.95-
49% of 69 duels better than 36%
27% of 11 situations better than 27%
Mirage16
50% better than 46%
0.74 right on the average
81.9 better than 57%
1.09-
61% of 80 duels better than 94%
20% of 10 situations better than 10%
Cache15
73% -
0.74 -
75.1 -
1.05-
56% of 55 duels -
50% of 10 situations -
Anubis6
50% -
0.73 -
73.1 -
0.95-
43% of 30 duels -
0% of 2 situations -
Nuke6
67% -
0.72 -
76.6 -
1.15-
62% of 21 duels -
0% of 2 situations -
Ancient3
67% -
0.64 -
70.3 -
0.78-
30% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1DANimal plays

Across 82 matches 1DANimal averages K/R 0.70 and ADR 75.3; the rating across the 61 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 54% headshots. The strongest map is Cache with a 73% win rate in 15 matches. In 23 of 61 matches the rating was 1.10 or higher (38%), in 22 it was below 0.90. In 27 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 1.06. Things go best in match 2 of the day (+26 ELO, win rate 70%). Match no. 2 of the day goes best: 70% win rate, +26 ELO. Improved over the last three months: ELO +207. Got weaker: K/R −0.10, Rating −0.11, ADR −13.9, Headshots −5 pp. Unchanged in recent months: Win rate at 59%. Last 30 days: 11 matches, win rate 82%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.