1895

AL
187 matches tracked 27 matches in 30 days
ELO ▲ 155
2,398
30-day peak: 2,398
Rank SA ▲ 646 places
#1,821
AL #6 in AL
30 days · prev. #2,467 · best #1,782
Last updated:

How does 1895 play?

Rating 1.18 K/R 0.85 ADR 89.1 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 187 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 27% good 1.10 to 1.29 22% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 54%+4 pp · Ø 50% better than 70%

Clutch

Strength
Last one alive

30% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 30%+10 pp · Ø 20% better than 92%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.00).

Headshot rate 46%−4 pp · Ø 50% better than 27%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.18+0.18 · Ø 1.00 better than 89%
Pistol kills per match 3.4
Knife kills 5 in 187 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.2).

2K rounds 15.1%+2.0 pp · Ø 13.1% better than 84%
3K rounds 5.2%+1.2 pp · Ø 4.0% better than 86%
MVPs per match 2.9+0.7 · Ø 2.2 better than 93%
4Ks and aces 43x 4K, 12 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 42%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 87%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, Rating +0.09, ADR +4.7, Win rate +5 pp, ELO +358
= Stayed the same
Headshots at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: August 2026 with 0.88. Last 3 months: 0.86 (at the start 0.78). Well above the average (0.72).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −112 ELO
59 matches · 41% win rate
In match 1 of the day −61 ELO
40 matches · 43% win rate
Between 18:00 and 24:00 −96 ELO, win rate 43%
On Tuesdays −23 ELO, win rate 33%

1895 loses the most ELO on Dust 2: −112 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.60 · Mirage
  2. Most kills in a match: 36 · Cache
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
61% better than 82%
0.85 better than 89%
88.6 better than 83%
1.20 better than 91%
54% of 431 duels better than 65%
46% of 56 situations better than 71%
Dust 259
41% better than 16%
0.82 better than 83%
88.0 better than 82%
1.14 better than 79%
54% of 331 duels better than 65%
44% of 34 situations better than 68%
Anubis18
50% better than 42%
0.89 better than 95%
93.7 better than 94%
1.20 better than 91%
56% of 106 duels better than 73%
38% of 13 situations better than 46%
Cache18
56% -
0.86 -
91.7 -
1.20-
56% of 112 duels -
67% of 6 situations -
Inferno10
50% -
0.92 -
92.2 -
1.28-
48% of 64 duels -
0% of 7 situations -
Ancient6
50% -
0.79 -
83.5 -
1.10-
41% of 41 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1895 plays

Across 187 matches 1895 averages K/R 0.85, ADR 89.1 and a rating of 1.18. Biggest strength: Rating at 1.18, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 19.0 kills per match with 46% headshots. The strongest map is Mirage with a 61% win rate in 75 matches. In 107 of 187 matches the rating was 1.10 or higher (57%), in 49 it was below 0.90. In 143 matches with detailed stats: 43 4Ks and 12 aces. Best month by rating: August 2026 at 1.21. 1895 loses the most ELO on Dust 2 (−112 ELO, win rate 41%). Things go best in match 2 of the day (±0 ELO, win rate 61%). Match no. 4 of the day goes best: 70% win rate, −24 ELO. Improved over the last three months: K/R +0.08, Rating +0.09, ADR +4.7, Win rate +5 pp, ELO +358. Unchanged in recent months: Headshots at 46%. Last 30 days: 27 matches, win rate 63%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.