104btw-

JP
160 matches tracked 99 matches in 30 days
Last updated:

How does 104btw- play?

Rating 1.02 (from 140 matches) K/R 0.74 ADR 85.2 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 140 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 23% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 80%
AWP share of kills 7%−4 pp · Ø 11% better than 43%
K/D 0.99−0.03 · Ø 1.02 better than 38%
Pistol kills per match 3.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 62%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 83%
MVPs per match 2.5+0.2 · Ø 2.3 better than 74%
4Ks and aces 19x 4K, 1 ace in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 39%+3 pp · Ø 36% better than 77%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 53%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 41%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.13, ADR +4.6
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp, Win rate −6 pp

Sep to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.75 (at the start 0.71). Just above the average (0.73).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −90 ELO
36 matches · 44% win rate
On Anubis −30 ELO
22 matches · 32% win rate
Between 18:00 and 24:00 +25 ELO, win rate 45%
On Mondays ±0 ELO, win rate 46%

104btw- loses the most ELO in match 1 of the day: −90 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.06 · Dust 2

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
59% better than 79%
0.74 right on the average
87.8 better than 82%
0.99 better than 38%
49% of 356 duels better than 41%
38% of 13 situations right on the average
Dust 242
45% better than 26%
0.77 better than 67%
85.3 better than 74%
1.08 better than 68%
55% of 238 duels better than 73%
60% of 15 situations better than 94%
Anubis22
32% better than 4%
0.73 better than 48%
82.0 better than 60%
0.98 better than 35%
50% of 101 duels better than 43%
36% of 11 situations better than 46%
Ancient15
67% better than 90%
0.76 better than 60%
84.8 better than 69%
1.05 better than 58%
59% of 75 duels better than 86%
18% of 11 situations better than 9%
Inferno12
42% -
0.71 -
86.0 -
0.89-
42% of 59 duels -
0% of 3 situations -
Cache5
60% -
0.70 -
82.5 -
0.99-
58% of 24 duels -
33% of 3 situations -
Nuke3
33% -
0.74 -
79.8 -
0.99-
48% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 104btw- plays

Across 160 matches 104btw- averages K/R 0.74 and ADR 85.2; the rating across the 140 rated matches is 1.02. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 55% headshots. The strongest map is Ancient with a 67% win rate in 15 matches. In 55 of 140 matches the rating was 1.10 or higher (39%), in 60 it was below 0.90. In 120 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: October 2026 at 1.04. 104btw- loses the most ELO in match 1 of the day (−90 ELO, win rate 44%). Things go best on Mirage (+30 ELO, win rate 59%). Improved over the last three months: K/R +0.04, Rating +0.13, ADR +4.6. Got weaker: Headshots −5 pp, Win rate −6 pp. Last 30 days: 99 matches, win rate 52%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.