1004-

HU
94 matches tracked 73 matches in 30 days
Last updated:

How does 1004- play?

Rating 0.99 K/R 0.71 ADR 77.7 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 94 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 28%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3.0 pp better than 15%
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive
Clutch 1v1 won 46%+7 pp better than 87%
Clutch 1v2 won 29%+8 pp better than 89%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 61%+10 pp better than 95%
AWP share of kills 2%−9 pp better than 12%
K/D 0.97−0.06 better than 26%
Pistol kills per match 3.1
Knife kills 1 in 94 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.9%−1.4 pp better than 14%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 17x 4K, 1 ace in 78 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 3.8−0.3 better than 43%
Enemies flashed per round 0.13−0.17 better than 9%
Rounds with a death 74%+3.0 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.72.

Patterns

From the last 94 matches, each row based on 20+ matches.

Where does the ELO go?

From match 5 of the day −44 ELO
37 matches · 49% wins

1004- loses the most ELO from match 5 of the day: −44 ELO, 49% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.08 · Inferno
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
50% better than 42%
0.72 better than 39%
79.0 better than 41%
1.00 better than 38%
45% of 152 duels better than 17%
41% of 22 situations better than 59%
Dust 223
52% level
0.61 better than 4%
69.1 better than 5%
0.84 better than 2%
35% of 83 duels better than 1%
43% of 7 situations better than 64%
Ancient12
67% –
0.72 –
79.0 –
0.98–
54% of 54 duels –
25% of 4 situations –
Inferno10
50% –
0.84 –
85.5 –
1.18–
50% of 50 duels –
60% of 5 situations –
Anubis8
63% –
0.77 –
80.7 –
1.03–
55% of 38 duels –
100% of 3 situations –
Cache5
40% –
0.70 –
77.3 –
1.00–
44% of 25 duels –
50% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How 1004- plays

Across 94 matches 1004- averages K/R 0.71, ADR 77.7 and a rating of 0.99. Biggest strength: Headshot rate at 61%. That is better than 95% of players on level 10. Most room to improve: Rounds with first kill at 8%. That is better than only 15% of players on level 10. On average 16.1 kills per match, 61% of them headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 30 of 94 matches the rating was 1.10 or higher (32%), in 44 it was below 0.90. In 78 matches with detailed stats: 17 4Ks and 1 aces. Best month by rating: July 2026 at 0.98. 1004- loses the most ELO from match 5 of the day (−44 ELO, win rate 49%). Things go best on Mirage (+53 ELO, win rate 50%). Last 30 days: 73 matches, win rate 53%, ELO balance −12.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.