100200

AL
200 matches tracked 128 matches in 30 days
Last updated:

How does 100200 play?

Rating 1.02 K/R 0.74 ADR 83.5 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 200 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 50%−1 pp · Ø 51% better than 44%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 19%
AWP share of kills 25%+14 pp · Ø 11% better than 93%
K/D 1.00−0.02 · Ø 1.02 better than 42%
Pistol kills per match 3.6
Knife kills 3 in 200 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 57%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 58%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 44x 4K, 2 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 58%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 87%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether 100200 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 200 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Best month: October 2026 with 0.77.

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −84 ELO
48 matches · 54% win rate
On Anubis −54 ELO
31 matches · 48% win rate
On Thursdays −25 ELO, win rate 23%

100200 loses the most ELO on Mirage: −84 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.43 · Anubis
  3. Most kills in a match: 51 · Dust 2

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
52% right on the average
0.76 better than 62%
86.6 better than 78%
1.02 better than 46%
52% of 411 duels better than 56%
34% of 29 situations better than 40%
Mirage48
54% better than 63%
0.71 better than 37%
76.9 better than 32%
1.03 better than 53%
45% of 247 duels better than 19%
44% of 27 situations better than 69%
Ancient36
39% better than 12%
0.71 better than 34%
84.0 better than 66%
0.96 better than 26%
51% of 188 duels right on the average
37% of 19 situations better than 48%
Anubis31
48% better than 35%
0.80 better than 78%
89.1 better than 86%
1.12 better than 78%
52% of 168 duels better than 56%
41% of 29 situations better than 60%
Inferno10
40% -
0.73 -
78.0 -
0.97-
55% of 58 duels -
60% of 5 situations -
Nuke7
29% -
0.72 -
86.8 -
0.93-
54% of 39 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 100200 plays

Across 200 matches 100200 averages K/R 0.74, ADR 83.5 and a rating of 1.02. Biggest strength: Rounds with first kill at 13%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 44% headshots. The strongest map is Mirage with a 54% win rate in 48 matches. In 82 of 200 matches the rating was 1.10 or higher (41%), in 79 it was below 0.90. In 200 matches with detailed stats: 44 4Ks and 2 aces. Best month by rating: October 2026 at 1.09. 100200 loses the most ELO on Mirage (−84 ELO, win rate 54%). Things go best on Dust 2 (+97 ELO, win rate 52%). Match no. 2 of the day goes best: 59% win rate, −138 ELO. Last 30 days: 128 matches, win rate 49%, net ELO −165.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.