0wari_

AQ
170 matches tracked 70 matches in 30 days
Last updated:

How does 0wari_ play?

Rating 1.01 (from 87 matches) K/R 0.74 ADR 82.8 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53% on level 8
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 87 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 32% weak 0.75 to 0.89 10% very weak below 0.75 23%
Player type
Hits the head
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 18%
Opening duels won 49%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−5 pp better than 24%
Clutch 1v2 won 22%0 pp level
Clutch kills per match 1.4−0.3 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+5 pp better than 76%
AWP share of kills 2%−8 pp better than 14%
K/D 1.05+0.05 better than 69%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds
Rounds with 2K 13.6%+0.5 pp better than 62%
Rounds with 3K 3.5%−0.4 pp better than 29%
MVPs per match 2.5+0.3 better than 80%
4Ks and aces 25x 4K, 0 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 58%
Utility damage per round 3.2−1.0 better than 26%
Enemies flashed per round 0.26−0.02 better than 49%
Rounds with a death 70%−2 pp better than 78%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Headshots +4 pp, ELO +246
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −6.3, Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.72 (at the start 0.79).

Patterns

From the last 170 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −46 ELO
63 matches · 63% wins
On Dust 2 −34 ELO
27 matches · 44% wins
On Wednesdays ±0 ELO, win rate 44%

0wari_ loses the most ELO on Mirage: −46 ELO, 63% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Cache
  2. Most kills in a match: 41 · Nuke
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
63% better than 88%
0.76 better than 67%
85.8 better than 81%
1.06 better than 69%
53% of 241 duels better than 64%
44% of 25 situations better than 67%
Dust 227
44% better than 28%
0.74 better than 59%
79.0 better than 46%
0.97-
48% of 95 duels better than 35%
20% of 15 situations better than 11%
Ancient24
33% better than 7%
0.69 better than 26%
81.2 better than 54%
0.94-
51% of 78 duels better than 54%
15% of 13 situations better than 4%
Anubis19
58% better than 72%
0.78 better than 76%
84.4 better than 71%
1.12-
45% of 62 duels better than 21%
29% of 7 situations better than 26%
Inferno18
50% better than 41%
0.72 better than 54%
82.5 better than 67%
1.01-
46% of 79 duels better than 21%
50% of 10 situations better than 79%
Cache16
69% -
0.67 -
76.4 -
0.91-
58% of 36 duels -
30% of 10 situations -
Nuke3
33% -
0.73 -
90.5 -
0.32-
47% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 0wari_ plays

Across 170 matches 0wari_ averages K/R 0.74 and ADR 82.8; the rating across the 87 rated matches is 1.01. Biggest strength: Rounds with a death at 70%. That is better than 78% of players on level 8. Most room to improve: Rounds with first kill at 8%. That is better than only 18% of players on level 8. On average 16.6 kills per match, 52% of them headshots. The strongest map is Cache with a 69% win rate in 16 matches. In 30 of 87 matches the rating was 1.10 or higher (34%), in 29 it was below 0.90. In 123 matches with detailed stats: 25 4Ks and 0 aces. Best month by rating: October 2026 at 1.03. 0wari_ loses the most ELO on Mirage (−46 ELO, win rate 63%). Things go best in match 2 of the day (+56 ELO, win rate 63%). Improved over the last three months: Headshots +4 pp, ELO +246. Got weaker: K/R −0.07, ADR −6.3, Win rate −7 pp. Last 30 days: 70 matches, win rate 50%, ELO balance −107.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.