0bvious-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).
Compared with 1,720 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Strength46% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average0.98 K/D and so just below the average (1.02).
Impact
Weakness2.0 MVPs per match and so well below the average (2.3).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.79. Last 3 months: 0.69 (at the start 0.67). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.14. Last 3 months: 0.98 (at the start 0.91). Slightly below the average (1.02).
Damage per round (ADR)
Best month: October 2026 with 84.7. Last 3 months: 75.9 (at the start 75.2). Slightly below the average (80.4).
Share of headshot kills
Best month: June 2026 with 53%. Last 3 months: 48% (at the start 45%). Just below the average (49%).
Matches won (win rate)
Best month: October 2026 with 86%. Last 3 months: 52% (at the start 50%). Right on the average (52%).
Best month: September 2026 with 2,370.
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 80%.
Patterns
From the last 155 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
0bvious- loses the most ELO in match 3 of the day: +64 ELO, 46% win rate
Records and milestones
from recorded matches- Most kills in a match: 40 · Dust 2
- Highest rating in a match: 2.08 · Dust 2
- Longest win streak: 8 wins in a row · Dust 2
Maps in detail
from the last 155 matchesCompared with players on the same level who have at least 15 matches on the map.
How 0bvious- plays
Across 155 matches 0bvious- averages K/R 0.68, ADR 75.8 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 9 players. Most room to improve: 3K rounds at 3.3%, better than only 20% of level 9 players. Averages 14.9 kills per match with 48% headshots. The strongest map is Inferno with a 77% win rate in 22 matches. In 50 of 155 matches the rating was 1.10 or higher (32%), in 64 it was below 0.90. In 133 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: October 2026 at 1.14. 0bvious- loses the most ELO in match 3 of the day (+64 ELO, win rate 46%). Things go best on Dust 2 (+89 ELO, win rate 49%). Improved over the last three months: Rating +0.07, Headshots +3 pp. Unchanged in recent months: K/R at 0.69, ADR at 75.9, Win rate at 52%. Last 30 days: 23 matches, win rate 43%, net ELO +27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.