048g

Ukraine
389 matches tracked 134 matches in 30 days
Last updated:

How does 048g play?

Rating 1.11 K/R 0.79 ADR 87.0 from 389 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 389 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 13%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (330 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 56%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 29%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (52%).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.13+0.08 · Ø 1.05 better than 70%
Pistol kills per match 3.4
Knife kills 17 in 389 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 68%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 64%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 60x 4K, 11 aces in 330 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 82%
Utility damage per round 4.5+0.5 · Ø 4.0 better than 67%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 43%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +443
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.09, ADR −5.7, Headshots −6 pp, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.79 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 389 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −257 ELO
70 matches · 43% win rate
On Sundays −74 ELO, win rate 42%

048g loses the most ELO on Anubis: −257 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 3.15 · Dust 2
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 389 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage112
52% better than 44%
0.78 better than 61%
86.7 better than 73%
1.09 better than 62%
53% of 574 duels better than 55%
34% of 83 situations better than 36%
Ancient81
64% better than 83%
0.84 better than 84%
88.5 better than 78%
1.18 better than 85%
56% of 373 duels better than 71%
37% of 54 situations better than 46%
Anubis70
43% better than 17%
0.78 better than 65%
89.1 better than 84%
1.09 better than 62%
55% of 326 duels better than 66%
27% of 45 situations better than 22%
Inferno55
47% better than 18%
0.78 better than 48%
87.6 better than 62%
1.10 better than 45%
50% of 242 duels better than 24%
40% of 30 situations right on the average
Dust 241
56% better than 61%
0.80 better than 72%
84.1 better than 62%
1.16 better than 79%
53% of 148 duels better than 56%
38% of 21 situations right on the average
Nuke22
55% better than 47%
0.78 better than 54%
84.0 better than 57%
1.07 better than 47%
62% of 102 duels better than 89%
56% of 9 situations better than 86%
Cache8
38% -
0.71 -
76.0 -
1.01-
50% of 40 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 048g plays

Across 389 matches 048g averages K/R 0.79, ADR 87.0 and a rating of 1.11. Biggest strength: Utility hit rate at 39%, better than 82% of level 10 · 2,750-2,999 ELO players. Averages 17.2 kills per match with 56% headshots. The strongest map is Ancient with a 64% win rate in 81 matches. In 189 of 389 matches the rating was 1.10 or higher (49%), in 100 it was below 0.90. In 330 matches with detailed stats: 60 4Ks and 11 aces. Best month by rating: July 2026 at 1.19. 048g loses the most ELO on Anubis (−257 ELO, win rate 43%). Things go best on Mirage (+286 ELO, win rate 52%). Match no. 4 of the day goes best: 58% win rate, +150 ELO. Improved over the last three months: ELO +443. Got weaker: K/R −0.05, Rating −0.09, ADR −5.7, Headshots −6 pp, Win rate −6 pp. Last 30 days: 134 matches, win rate 51%, net ELO +227.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.