-zorig

MN
93 matches tracked 22 matches in 30 days
ELO ▲ 85
2,242
30-day peak: 2,242
Rank SEA ▼ 80 places
#2,717
MN #731 in MN
30 days · prev. #2,637 · best #2,419
Last updated:

How does -zorig play?

Rating 1.00 K/R 0.71 ADR 79.6 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 93 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 23%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 17%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (49%).

Headshot rate 64%+15 pp · Ø 49% better than 99%
AWP share of kills 4%−6 pp · Ø 10% better than 25%
K/D 0.98−0.02 · Ø 1.00 better than 31%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.9%).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 29%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 19%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 15x 4K, 0 aces in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 52%
Deaths per round 73%+1 pp · Ø 72% better than 32%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp, ELO +160
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.11, ADR −6.0, Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.70 (at the start 0.77). Just below the average (0.72).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −11 ELO
23 matches · 39% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 50%

-zorig loses the most ELO on Dust 2: −11 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 41 · Dust 2
  3. Highest rating in a match: 2.05 · Ancient

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
56% better than 69%
0.62 better than 7%
69.5 better than 6%
0.88 better than 8%
39% of 102 duels better than 4%
38% of 8 situations right on the average
Dust 223
39% better than 12%
0.69 better than 27%
77.6 better than 35%
0.96 better than 25%
48% of 116 duels better than 33%
27% of 11 situations better than 22%
Ancient19
79% better than 99%
0.82 better than 85%
87.2 better than 79%
1.19 better than 93%
62% of 81 duels better than 95%
0% of 12 situations better than 1%
Anubis8
50% -
0.83 -
90.9 -
1.14-
61% of 33 duels -
45% of 11 situations -
Inferno8
88% -
0.78 -
91.0 -
1.06-
55% of 49 duels -
0% of 2 situations -
Nuke6
50% -
0.55 -
62.9 -
0.69-
34% of 35 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -zorig plays

Across 93 matches -zorig averages K/R 0.71, ADR 79.6 and a rating of 1.00. Biggest strength: Headshot rate at 64%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 64% headshots. The strongest map is Ancient with a 79% win rate in 19 matches. In 31 of 93 matches the rating was 1.10 or higher (33%), in 36 it was below 0.90. In 66 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: June 2026 at 1.17. -zorig loses the most ELO on Dust 2 (−11 ELO, win rate 39%). Things go best in match 2 of the day (+46 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +46 ELO. Improved over the last three months: Win rate +3 pp, ELO +160. Got weaker: K/R −0.07, Rating −0.11, ADR −6.0, Headshots −2 pp. Last 30 days: 22 matches, win rate 68%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.