-zmj
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).
Compared with 1,166 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average2.4 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average42% headshots and so clearly below the average (46%).
Impact
Average1.9 MVPs per match and so well below the average (2.3).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.80. Last 3 months: 0.70 (at the start 0.79). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.15. Last 3 months: 0.99 (at the start 1.11). Just below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 86.8. Last 3 months: 76.7 (at the start 84.0). Slightly below the average (79.6).
Share of headshot kills
Best month: July 2026 with 49%. Last 3 months: 41% (at the start 47%). Clearly below the average (46%).
Matches won (win rate)
Best month: June 2026 with 64%. Last 3 months: 50% (at the start 59%). Just below the average (51%).
Best month: October 2026 with 1,595.
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 52%.
Patterns
From the last 241 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-zmj loses the most ELO in match 1 of the day: +1 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Ancient
- Highest rating in a match: 2.01 · Ancient
- Longest win streak: 8 wins in a row · Nuke
Maps in detail
from the last 241 matchesCompared with players on the same level who have at least 15 matches on the map.
How -zmj plays
Across 241 matches -zmj averages K/R 0.72, ADR 77.9 and a rating of 1.01. Biggest strength: Deaths per round at just 69% (lower is better), better than 88% of level 7 players. Most room to improve: Rounds with first kill at 8%, better than only 22% of level 7 players. Averages 15.8 kills per match with 42% headshots. The strongest map is Anubis with a 56% win rate in 36 matches. In 78 of 241 matches the rating was 1.10 or higher (32%), in 89 it was below 0.90. In 199 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: July 2026 at 1.15. -zmj loses the most ELO in match 1 of the day (+1 ELO, win rate 45%). Things go best in match 4 of the day (+65 ELO, win rate 61%). Match no. 3 of the day goes best: 62% win rate, +3 ELO. Got weaker: K/R −0.09, Rating −0.12, ADR −7.3, Headshots −6 pp, Win rate −9 pp. Last 30 days: 75 matches, win rate 48%, net ELO +16.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.