-zh0

Ukraine
137 matches tracked 38 matches in 30 days
Last updated:

How does -zh0 play?

Rating 1.01 K/R 0.71 ADR 75.1 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 137 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 23%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 51%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so slightly below the average (47%).

Headshot rate 45%−2 pp · Ø 47% better than 38%
AWP share of kills 20%+10 pp · Ø 10% better than 86%
K/D 1.02+0.01 · Ø 1.01 better than 59%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.2%).

2K rounds 12.2%−1.0 pp · Ø 13.2% better than 24%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 65%
MVPs per match 2.1−0.2 · Ø 2.3 better than 36%
4Ks and aces 15x 4K, 0 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.3).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 2.2−2.1 · Ø 4.3 better than 7%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 37%
Deaths per round 70%−2 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 8 average
Whether -zh0 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 118 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.75.

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +31 ELO
25 matches · 36% win rate
Between 18:00 and 24:00 +62 ELO, win rate 46%

-zh0 loses the most ELO in match 3 of the day: +31 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Anubis
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
55% better than 68%
0.70 better than 35%
73.2 better than 18%
0.99 better than 45%
55% of 176 duels better than 75%
38% of 24 situations right on the average
Anubis30
60% better than 78%
0.76 better than 68%
78.5 better than 43%
1.09 better than 80%
50% of 120 duels right on the average
9% of 11 situations better than 2%
Dust 229
48% better than 44%
0.71 better than 44%
77.2 better than 36%
1.01 better than 53%
42% of 102 duels better than 9%
46% of 24 situations better than 78%
Ancient18
33% better than 6%
0.70 better than 28%
74.1 better than 17%
0.97 better than 32%
53% of 53 duels better than 60%
11% of 19 situations better than 2%
Inferno4
50% -
0.65 -
69.6 -
0.89-
75% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -zh0 plays

Across 137 matches -zh0 averages K/R 0.71, ADR 75.1 and a rating of 1.01. Biggest strength: Deaths per round at just 70% (lower is better), better than 80% of level 8 players. Most room to improve: Utility damage per round at 2.2, better than only 7% of level 8 players. Averages 15.5 kills per match with 45% headshots. The strongest map is Anubis with a 60% win rate in 30 matches. In 47 of 137 matches the rating was 1.10 or higher (34%), in 52 it was below 0.90. In 118 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: October 2026 at 1.06. -zh0 loses the most ELO in match 3 of the day (+31 ELO, win rate 36%). Things go best on Mirage (+59 ELO, win rate 55%). Match no. 2 of the day goes best: 66% win rate, −34 ELO. Last 30 days: 38 matches, win rate 47%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.