-yllii

AL
267 matches tracked 89 matches in 30 days
Last updated:

How does -yllii play?

Rating 1.08 (from 257 matches) K/R 0.79 ADR 85.8 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 257 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 52%+2 pp · Ø 50% better than 55%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 48%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 1.06+0.06 · Ø 1.00 better than 57%
Pistol kills per match 2.9
Knife kills 4 in 267 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 13.5%+0.4 pp · Ø 13.1% better than 48%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 75%
MVPs per match 2.6+0.4 · Ø 2.2 better than 78%
4Ks and aces 54x 4K, 12 aces in 207 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 79%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 48%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.06, Win rate +7 pp, ELO +292
= Stayed the same
K/R at 0.79, ADR at 86.3, Headshots at 57%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.79 (at the start 0.77). Clearly above the average (0.72).

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −101 ELO
87 matches · 40% win rate
On Ancient −31 ELO
65 matches · 57% win rate
Between 18:00 and 24:00 +23 ELO, win rate 46%
On Sundays −30 ELO, win rate 39%

-yllii loses the most ELO from match 5 of the day: −101 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 2.25 · Dust 2
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient65
57% better than 70%
0.81 better than 78%
88.4 better than 82%
1.14 better than 82%
54% of 372 duels better than 63%
45% of 31 situations better than 69%
Mirage61
49% better than 39%
0.81 better than 79%
88.2 better than 82%
1.10 better than 71%
50% of 301 duels better than 43%
52% of 25 situations better than 84%
Anubis49
61% better than 79%
0.79 better than 72%
86.1 better than 73%
1.09 better than 67%
56% of 259 duels better than 73%
53% of 40 situations better than 83%
Dust 243
49% better than 41%
0.78 better than 69%
85.4 better than 72%
1.06 better than 58%
49% of 197 duels better than 38%
38% of 26 situations right on the average
Inferno37
43% better than 15%
0.73 better than 43%
81.4 better than 48%
0.97 better than 21%
48% of 205 duels better than 21%
47% of 32 situations better than 74%
Cache5
60% -
0.66 -
72.8 -
0.96-
47% of 17 duels -
67% of 3 situations -
Nuke5
40% -
0.64 -
74.0 -
0.88-
44% of 25 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -yllii plays

Across 267 matches -yllii averages K/R 0.79 and ADR 85.8; the rating across the 257 rated matches is 1.08. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 57% headshots. The strongest map is Anubis with a 61% win rate in 49 matches. In 123 of 257 matches the rating was 1.10 or higher (48%), in 83 it was below 0.90. In 207 matches with detailed stats: 54 4Ks and 12 aces. Best month by rating: October 2026 at 1.16. -yllii loses the most ELO from match 5 of the day (−101 ELO, win rate 40%). Things go best in match 4 of the day (+55 ELO, win rate 61%). Match no. 2 of the day goes best: 64% win rate. Improved over the last three months: Rating +0.06, Win rate +7 pp, ELO +292. Unchanged in recent months: K/R at 0.79, ADR at 86.3, Headshots at 57%. Last 30 days: 89 matches, win rate 49%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.