-xx-
How does -xx- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).
Opening
WeaknessClutch
AverageWeapons and aim
AverageImpact
WeaknessUtility and deaths
AverageProgress
One value per month, dashed line is the Level 9 averageAug to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: April 2026 with 0.79. Last 3 months: 0.66 (at the start 0.71).
Rating, 1.00 is an average match
Best month: October 2026 with 0.96.
Damage per round (ADR)
Best month: April 2026 with 89.9. Last 3 months: 76.1 (at the start 81.8).
Share of headshot kills
Best month: April 2026 with 50%. Last 3 months unchanged at 46%.
Matches won (win rate)
Best month: May 2026 with 72%. Last 3 months: 47% (at the start 61%).
Best month: July 2026 with 2,223.
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 41%.
Patterns
From the last 243 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
-xx- loses the most ELO in match 4 of the day: −54 ELO, 36% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.58 · Dust 2
- Longest win streak: 8 wins in a row · Ancient
- Most kills in a match: 38 · Dust 2
Maps in detail
from the last 243 matchesCompared with players on the same level who have at least 15 matches on the map.
How -xx- plays
Across 243 matches -xx- averages K/R 0.67 and ADR 77.7; the rating across the 112 rated matches is 0.92. Biggest strength: Utility damage per round at 5.5. That is better than 81% of players on level 9. Most room to improve: Rating at 0.92. That is better than only 12% of players on level 9. On average 14.6 kills per match, 46% of them headshots. The strongest map is Ancient with a 63% win rate in 68 matches. In 33 of 112 matches the rating was 1.10 or higher (29%), in 58 it was below 0.90. In 152 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: October 2026 at 0.96. -xx- loses the most ELO in match 4 of the day (−54 ELO, win rate 36%). Things go best in match 2 of the day (+32 ELO, win rate 60%). Got weaker: K/R −0.05, ADR −5.7, Win rate −14 pp. Unchanged in recent months: Headshots at 46%. Last 30 days: 88 matches, win rate 48%, ELO balance −11.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.