-xx-

USA
On FACEIT since 2024 243 matches tracked 88 matches in 30 days
Last updated:

How does -xx- play?

Rating 0.92 (from 112 matches) K/R 0.67 ADR 77.7 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12% on level 9
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 48%
Rating spread from 112 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 30%
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−2 pp better than 17%
Opening duels won 46%−4 pp better than 15%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 25%+4 pp better than 75%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−2 pp better than 35%
AWP share of kills 6%−5 pp better than 36%
K/D 0.92−0.08 better than 15%
Pistol kills per match 2.3
Knife kills 1 in 243 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.2%−1.9 pp better than 5%
Rounds with 3K 3.5%−0.4 pp better than 27%
MVPs per match 2.0−0.3 better than 19%
4Ks and aces 16x 4K, 3 aces in 152 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 35%
Utility damage per round 5.5+1.2 better than 81%
Enemies flashed per round 0.280.00 level
Rounds with a death 73%+1 pp better than 41%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 46%
▼ Got worse
K/R −0.05, ADR −5.7, Win rate −14 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.67
AprMayJunJulAugSepOct

Best month: April 2026 with 0.79. Last 3 months: 0.66 (at the start 0.71).

Patterns

From the last 243 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −54 ELO
33 matches · 36% wins
On Anubis −51 ELO
43 matches · 56% wins
On Wednesdays −40 ELO, win rate 34%

-xx- loses the most ELO in match 4 of the day: −54 ELO, 36% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.58 · Dust 2
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 283
41% better than 17%
0.66 better than 16%
76.4 better than 29%
0.90 better than 12%
46% of 239 duels better than 26%
37% of 35 situations better than 47%
Ancient68
63% better than 86%
0.70 better than 29%
80.8 better than 49%
0.96 better than 29%
46% of 185 duels better than 22%
42% of 36 situations better than 59%
Anubis43
56% better than 68%
0.68 better than 23%
77.2 better than 32%
0.93 better than 17%
45% of 134 duels better than 21%
30% of 23 situations better than 31%
Mirage22
41% better than 20%
0.62 better than 7%
73.7 better than 17%
0.83-
46% of 82 duels better than 24%
44% of 9 situations better than 69%
Inferno14
21% -
0.69 -
84.8 -
1.12-
51% of 45 duels -
0% of 6 situations -
Nuke9
67% -
0.61 -
74.6 -
0.92-
38% of 21 duels -
0% of 3 situations -
Cache3
33% -
0.45 -
46.7 -
0.52-
0% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -xx- plays

Across 243 matches -xx- averages K/R 0.67 and ADR 77.7; the rating across the 112 rated matches is 0.92. Biggest strength: Utility damage per round at 5.5. That is better than 81% of players on level 9. Most room to improve: Rating at 0.92. That is better than only 12% of players on level 9. On average 14.6 kills per match, 46% of them headshots. The strongest map is Ancient with a 63% win rate in 68 matches. In 33 of 112 matches the rating was 1.10 or higher (29%), in 58 it was below 0.90. In 152 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: October 2026 at 0.96. -xx- loses the most ELO in match 4 of the day (−54 ELO, win rate 36%). Things go best in match 2 of the day (+32 ELO, win rate 60%). Got weaker: K/R −0.05, ADR −5.7, Win rate −14 pp. Unchanged in recent months: Headshots at 46%. Last 30 days: 88 matches, win rate 48%, ELO balance −11.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.