-xNy
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).
Compared with 1,862 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Strength30% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average54% headshots and so clearly above the average (50%).
Impact
AverageExactly 2 kills in 14.4% of rounds and so clearly above the average (13.3%).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.81. Last 3 months: 0.75 (at the start 0.69). Just above the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.06. Last 3 months: 1.01 (at the start 0.93). Just below the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 87.8. Last 3 months: 83.1 (at the start 76.5). Slightly above the average (80.2).
Share of headshot kills
Best month: July 2026 with 58%. Last 3 months: 54% (at the start 55%). Clearly above the average (50%).
Matches won (win rate)
Best month: August 2026 with 61%. Last 3 months: 54% (at the start 40%). Clearly above the average (49%).
Best month: October 2026 with 2,045. Last 3 months: 2,045 (at the start 1,674).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 54%.
Patterns
From the last 104 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-xNy loses the most ELO on Ancient: −24 ELO, 70% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.88 · Ancient
- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 25 · Anubis
Maps in detail
from the last 104 matchesCompared with players on the same level who have at least 15 matches on the map.
How -xNy plays
Across 104 matches -xNy averages K/R 0.74, ADR 81.4 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 54% headshots. The strongest map is Ancient with a 70% win rate in 23 matches. In 37 of 104 matches the rating was 1.10 or higher (36%), in 43 it was below 0.90. In 77 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: August 2026 at 1.06. -xNy loses the most ELO on Ancient (−24 ELO, win rate 70%). Improved over the last three months: K/R +0.06, Rating +0.08, ADR +6.6, Win rate +14 pp, ELO +371. Unchanged in recent months: Headshots at 54%. Last 30 days: 22 matches, win rate 50%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.