-whatever

Belgium
On FACEIT since 2023 225 matches tracked 46 matches in 30 days
Last updated:

How does -whatever play?

Rating 1.11 (from 175 matches) K/R 0.79 ADR 84.1 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 175 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so right on the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 21%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 86%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 1.07+0.05 · Ø 1.02 better than 70%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.0%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 82%
3K rounds 5.3%+1.3 pp · Ø 4.0% better than 93%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 46x 4K, 7 aces in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.6−1.7 · Ø 4.3 better than 11%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 78%
Deaths per round 74%+2 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, Rating +0.25, ADR +5.0, Headshots +4 pp, Win rate +13 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.81 (at the start 0.75). Clearly above the average (0.73).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −90 ELO
36 matches · 39% win rate
In match 2 of the day −86 ELO
41 matches · 34% win rate
On Thursdays ±0 ELO, win rate 38%

-whatever loses the most ELO in match 3 of the day: −90 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Inferno
  2. Longest win streak: 8 wins in a row · Inferno
  3. Highest rating in a match: 1.98 · Mirage

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
38% better than 10%
0.78 better than 73%
84.7 better than 73%
1.07 better than 69%
50% of 220 duels better than 45%
35% of 34 situations better than 40%
Anubis54
59% better than 73%
0.79 better than 77%
84.1 better than 68%
1.12 better than 80%
53% of 169 duels better than 63%
38% of 21 situations right on the average
Ancient52
56% better than 67%
0.83 better than 88%
86.3 better than 79%
1.14 better than 86%
50% of 191 duels better than 43%
30% of 33 situations better than 28%
Inferno23
39% better than 9%
0.78 better than 73%
82.5 better than 62%
1.12 better than 77%
50% of 105 duels better than 38%
31% of 13 situations better than 32%
Dust 214
36% -
0.78 -
81.7 -
1.14-
43% of 35 duels -
40% of 5 situations -
Cache11
36% -
0.81 -
84.1 -
1.16-
58% of 24 duels -
22% of 9 situations -
Nuke6
33% -
0.66 -
73.3 -
0.85-
50% of 22 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -whatever plays

Across 225 matches -whatever averages K/R 0.79 and ADR 84.1; the rating across the 175 rated matches is 1.11. Biggest strength: 3K rounds at 5.3%, better than 93% of level 9 players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 9 players. Averages 17.5 kills per match with 55% headshots. The strongest map is Anubis with a 59% win rate in 54 matches. In 83 of 175 matches the rating was 1.10 or higher (47%), in 52 it was below 0.90. In 168 matches with detailed stats: 46 4Ks and 7 aces. Best month by rating: August 2026 at 1.17. -whatever loses the most ELO in match 3 of the day (−90 ELO, win rate 39%). Things go best on Mirage (+64 ELO, win rate 38%). From match no. 5 of the day on, things go best: 55% win rate, −25 ELO. Improved over the last three months: K/R +0.06, Rating +0.25, ADR +5.0, Headshots +4 pp, Win rate +13 pp. Last 30 days: 46 matches, win rate 43%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.