-whatever
Name history of -whatever
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -whatever play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).
Compared with 1,720 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so right on the average (51%).
Clutch
Weakness32% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average55% headshots and so well above the average (49%).
Impact
StrengthExactly 3 kills in 5.3% of rounds and so well above the average (4.0%).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.83. Last 3 months: 0.81 (at the start 0.75). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.17. Last 3 months: 1.12 (at the start 0.87). Well above the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 87.0. Last 3 months: 85.5 (at the start 80.5). Clearly above the average (80.4).
Share of headshot kills
Best month: October 2026 with 59%. Last 3 months: 56% (at the start 52%). Well above the average (49%).
Matches won (win rate)
Best month: July 2026 with 57%. Last 3 months: 50% (at the start 37%). Slightly below the average (52%).
Best month: August 2026 with 2,126.
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 37%.
Patterns
From the last 225 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-whatever loses the most ELO in match 3 of the day: −90 ELO, 39% win rate
Records and milestones
from recorded matches- Most kills in a match: 38 · Inferno
- Longest win streak: 8 wins in a row · Inferno
- Highest rating in a match: 1.98 · Mirage
Maps in detail
from the last 225 matchesCompared with players on the same level who have at least 15 matches on the map.
How -whatever plays
Across 225 matches -whatever averages K/R 0.79 and ADR 84.1; the rating across the 175 rated matches is 1.11. Biggest strength: 3K rounds at 5.3%, better than 93% of level 9 players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 9 players. Averages 17.5 kills per match with 55% headshots. The strongest map is Anubis with a 59% win rate in 54 matches. In 83 of 175 matches the rating was 1.10 or higher (47%), in 52 it was below 0.90. In 168 matches with detailed stats: 46 4Ks and 7 aces. Best month by rating: August 2026 at 1.17. -whatever loses the most ELO in match 3 of the day (−90 ELO, win rate 39%). Things go best on Mirage (+64 ELO, win rate 38%). From match no. 5 of the day on, things go best: 55% win rate, −25 ELO. Improved over the last three months: K/R +0.06, Rating +0.25, ADR +5.0, Headshots +4 pp, Win rate +13 pp. Last 30 days: 46 matches, win rate 43%, net ELO −45.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.