-wazzup

Russia
On FACEIT since 2015 46 matches tracked
Last updated:

How does -wazzup play?

Rating 0.87 K/R 0.65 ADR 75.9 from 46 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 46 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 46%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 42%−9 pp · Ø 51% better than 2%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 17%−21 pp · Ø 38% better than 1%
Clutch 1v2 won 6%−16 pp · Ø 22% better than 1%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 1%

Weapons and aim

Weakness
Where do the kills come from?

0.82 K/D and so well below the average (1.02).

Headshot rate 43%−7 pp · Ø 50% better than 12%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.82−0.20 · Ø 1.02 better than 1%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so well below the average (13.4%).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 7%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 21%
MVPs per match 2.2−0.1 · Ø 2.3 better than 37%
4Ks and aces 8x 4K, 0 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 64%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 7%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Patterns

From the last 46 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −100 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.51 · Inferno
  2. Longest win streak: 4 wins in a row · Ancient
  3. Most kills in a match: 45 · Cache

Maps in detail

from the last 46 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient14
43% -
0.61 -
74.2 -
0.83-
34% of 86 duels -
0% of 3 situations -
Nuke11
55% -
0.62 -
68.9 -
0.86-
43% of 49 duels -
0% of 3 situations -
Cache8
50% -
0.72 -
85.6 -
0.95-
48% of 40 duels -
40% of 5 situations -
Inferno7
71% -
0.70 -
80.2 -
0.94-
48% of 48 duels -
0% of 4 situations -
Dust 23
0% -
0.46 -
60.1 -
0.65-
50% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -wazzup plays

Across 46 matches -wazzup averages K/R 0.65, ADR 75.9 and a rating of 0.87. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: K/D at 0.82, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 14.2 kills per match with 43% headshots. The strongest map is Nuke with a 55% win rate in 11 matches. In 11 of 46 matches the rating was 1.10 or higher (24%), in 26 it was below 0.90. In 46 matches with detailed stats: 8 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.