-wavef0rm

Russia
On FACEIT since 2016 116 matches tracked
ELO
3,023
Peak across the last 116 matches: 3,053
Rank EU ▲ 298 places
#7,184
RU #2,057 in RU
30 days · prev. #7,482 · best #7,184
Last updated:

How does -wavef0rm play?

Rating 1.13 (from 94 matches) K/R 0.78 ADR 84.5 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 94 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 1%
Opening duels won 48%−4 pp · Ø 52% better than 14%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (42%).

Clutch 1v1 won 52%+10 pp · Ø 42% better than 96%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 42%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 83%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.17+0.11 · Ø 1.06 better than 76%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.2%).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 56%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 9%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 8x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.32).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 42%
Enemies flashed per round 0.06−0.26 · Ø 0.32 better than 1%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp, Win rate +13 pp, ELO +153
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.13, ADR −5.8

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.75 (at the start 0.81). Right on the average (0.75).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +30 ELO
46 matches · 43% win rate
In match 3 of the day +30 ELO
22 matches · 45% win rate
Between 0:00 and 6:00 +29 ELO, win rate 48%
On Wednesdays +90 ELO, win rate 48%

-wavef0rm loses the most ELO in match 1 of the day: +30 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Highest rating in a match: 2.47 · Inferno
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient34
56% right on the average
0.80 better than 69%
88.8 better than 80%
1.16 better than 80%
55% of 53 duels better than 65%
47% of 17 situations better than 73%
Anubis32
53% better than 43%
0.80 better than 72%
84.1 better than 62%
1.10 better than 62%
56% of 70 duels better than 69%
44% of 18 situations better than 64%
Nuke28
64% better than 69%
0.78 better than 54%
82.5 better than 48%
1.17 better than 76%
61% of 56 duels better than 86%
50% of 10 situations better than 74%
Mirage11
18% -
0.67 -
76.4 -
0.90-
46% of 26 duels -
0% of 4 situations -
Inferno8
38% -
0.87 -
85.5 -
1.35-
58% of 12 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -wavef0rm plays

Across 116 matches -wavef0rm averages K/R 0.78 and ADR 84.5; the rating across the 94 rated matches is 1.13. Biggest strength: Clutch 1v1 won at 52%, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 59% headshots. The strongest map is Nuke with a 64% win rate in 28 matches. In 44 of 94 matches the rating was 1.10 or higher (47%), in 26 it was below 0.90. In 42 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: July 2026 at 1.19. -wavef0rm loses the most ELO in match 1 of the day (+30 ELO, win rate 43%). Things go best on Anubis (+150 ELO, win rate 53%). Match no. 2 of the day goes best: 73% win rate, +119 ELO. Improved over the last three months: Headshots +4 pp, Win rate +13 pp, ELO +153. Got weaker: K/R −0.06, Rating −0.13, ADR −5.8. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.